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Merge branch 'main' of https://github.com/isl-org/spear
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Mike Roberts committed Dec 9, 2022
2 parents 3d46b59 + ec5c965 commit 14720fc
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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## SPEAR 0.1.0
## SPEAR v0.1.0

- Initial release.
5 changes: 5 additions & 0 deletions cpp/unreal_plugins/CoreUtils/Source/Assert/Assert.cpp
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
// Copyright(c) 2004 Sam Hocevar <sam@hocevar.net>. Licensed under the WTFPLv2 License <http://www.wtfpl.net>.
//

// Borrowed and modified from https://github.com/gpakosz/PPK_ASSERT

#include "Assert/Assert.h"
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5 changes: 5 additions & 0 deletions cpp/unreal_plugins/CoreUtils/Source/Assert/Assert.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
// Copyright(c) 2004 Sam Hocevar <sam@hocevar.net>. Licensed under the WTFPLv2 License <http://www.wtfpl.net>.
//

#pragma once

// Borrowed and modified from https://github.com/gpakosz/PPK_ASSERT
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33 changes: 5 additions & 28 deletions cpp/unreal_plugins/CoreUtils/Source/CompilerWarningUtils.h
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#pragma once

/*
The MIT License (MIT)
MSR Aerial Informatics and Robotics Platform
MSR Aerial Informatics and Robotics Simulator (AirSim)
Copyright (c) Microsoft Corporation
//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
// Copyright(c) Microsoft Corporation. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

All rights reserved.
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the ""Software""), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions: The above copyright notice and this
permission notice shall be included in all copies or substantial portions of the
Software. THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#pragma once

// keep these warnings sorted
#ifdef _MSC_VER
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/CoreUtils/Source/Config.cpp
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "Config.h"

#include <Containers/StringConv.h>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/CoreUtils/Source/Config.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <iostream>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/CoreUtils/Source/CoreUtils.Build.cs
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

using System;
using System.IO;
using UnrealBuildTool;
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/CoreUtils/Source/CoreUtils.cpp
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "CoreUtils.h"
#include "Config.h"

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5 changes: 5 additions & 0 deletions cpp/unreal_plugins/CoreUtils/Source/CoreUtils.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
// Copyright Epic Games, Inc. All Rights Reserved.
//

#pragma once

#include <CoreMinimal.h>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/OpenBot/Source/OpenBot.Build.cs
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

using System.IO;
using UnrealBuildTool;

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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/OpenBot/Source/OpenBot.cpp
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "OpenBot.h"

#include "Assert/Assert.h"
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5 changes: 5 additions & 0 deletions cpp/unreal_plugins/OpenBot/Source/OpenBot.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
// Copyright Epic Games, Inc. All Rights Reserved.
//

#pragma once

#include <CoreMinimal.h>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/OpenBot/Source/OpenBotPawn.cpp
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "OpenBotPawn.h"

#include <iostream>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/OpenBot/Source/OpenBotPawn.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <Eigen/Dense>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/OpenBot/Source/OpenBotWheel.cpp
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "OpenBotWheel.h"

#include "CompilerWarningUtils.h"
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/OpenBot/Source/OpenBotWheel.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <CoreMinimal.h>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SceneManager/Source/PhysicsManager.cpp
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "PhysicsManager.h"

#include <sstream>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SceneManager/Source/PhysicsManager.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <map>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SceneManager/Source/SceneManager.Build.cs
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

using UnrealBuildTool;

public class SceneManager : ModuleRules
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SceneManager/Source/SceneManager.cpp
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "SceneManager.h"

#include "Assert/Assert.h"
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5 changes: 5 additions & 0 deletions cpp/unreal_plugins/SceneManager/Source/SceneManager.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
// Copyright Epic Games, Inc. All Rights Reserved.
//

#pragma once

#include <CoreMinimal.h>
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <CoreMinimal.h>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SimulationController/Source/Agent.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <map>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SimulationController/Source/Asio.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

// Unreal and Windows have different definitions for the TEXT macro, so save its state
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SimulationController/Source/Box.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <vector>
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "CameraAgent.h"

#include <algorithm>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SimulationController/Source/CameraAgent.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <map>
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "CameraSensor.h"

#include <utility>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SimulationController/Source/CameraSensor.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <map>
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "ImitationLearningTask.h"

#include <algorithm>
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <map>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SimulationController/Source/ImuSensor.cpp
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "ImuSensor.h"

#include <Components/PrimitiveComponent.h>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SimulationController/Source/ImuSensor.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <array>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SimulationController/Source/NullTask.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include "Box.h"
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "OpenBotAgent.h"

#include <algorithm>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SimulationController/Source/OpenBotAgent.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <map>
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "PointGoalNavTask.h"

#include <algorithm>
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <Delegates/IDelegateInstance.h>
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7 changes: 5 additions & 2 deletions cpp/unreal_plugins/SimulationController/Source/RpcServer.h
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#pragma once
//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
// Copyright(c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma de Barcelona (UAB). Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

// Modified from CARLA (https://carla.org)
#pragma once

#include <future>
#include <mutex>
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SimulationController/Source/Rpclib.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

// Unreal and Windows have different definitions for the TEXT macro, so save its state
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4 changes: 4 additions & 0 deletions cpp/unreal_plugins/SimulationController/Source/Serialize.h
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <vector>
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

using System;
using System.IO;
using UnrealBuildTool;
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "SimulationController.h"

#include <map>
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#pragma once

#include <atomic>
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//
// Copyright(c) 2022 Intel. Licensed under the MIT License <http://opensource.org/licenses/MIT>.
//

#include "SonarSensor.h"

#include <vector>
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