Become a sponsor to 0beqz
Hey! I'm 0beqz and I love working on graphics projects for three.js.
Sponsoring me will motivate me to work on more three.js related projects as well as allow me to invest more time maintaining and improving my projects below:
-
SSGI: Real-time global illumination on the web
-
SSR: Screen-space reflections to spice up your scene's realism and specular lighting
-
TRAA: Cinematic anti-aliasing to make your scene appear more filmic and less pixelated
-
Motion Blur: Adds smearing to your screen when moving the camera which gives a cinematic effect often seen in real cameras and games
-
SVGF: Modern variance-guided denoiser using temporal reprojection to minimize the noise in raytraced images
-
Temporal Reprojection: General-purpose pass that's used to properly reproject the last frame into the current frame as well as deal with all sorts of disocclusion issues to reduce temporal lag - useful for enabling lower per-frame sample counts in effects involving GI, AO and reflections
In general, here are some of the GitHub repositories of projects I'm working on at the moment and on which I've worked on.
π What I'm currently working on:
- realism-effects: SSGI, Motion Blur, TRAA - effects to enhance your three.js scene's realism
- screen-space-reflections: Implements Screen Space Reflections in three.js
π What I've worked on:
- three-billboard-reflection: Performant plane reflections in three.js
- lightmap_interior_test: Three.js lightmap interior test
- env-map-importance-sampling-tiles: Generates tiles of an env map for importance sampling the environment in a Monte Carlo Ray Tracer
π If my work helps you and you'd like to support it, then I'd appreciate you donating or sponsoring me. Thanks!
Featured work
-
0beqz/realism-effects
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Roff 1,441 -
0beqz/screen-space-reflections
Implements Screen Space Reflections in three.js
Roff 555