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0beqz/README.md

Hey! I'm 0beqz and I love working on graphics projects for three.js including:

  • SSGI: Real-time global illumination on the web

  • SSR: Screen-space reflections to spice up your scene's realism and specular lighting

  • TRAA: Cinematic anti-aliasing to make your scene appear more filmic and less pixelated

  • Motion Blur: Adds smearing to your screen when moving the camera which gives a cinematic effect often seen in real cameras and games

  • SVGF: Modern variance-guided denoiser using temporal reprojection to minimize the noise in raytraced images

  • Temporal Reprojection: General-purpose pass that's used to properly reproject the last frame into the current frame as well as deal with all sorts of disocclusion issues to reduce temporal lag - useful for enabling lower per-frame sample counts in effects involving GI, AO and reflections

๐ŸŽ‡ What I'm currently working on:

๐ŸŽ† What I've worked on:

๐Ÿ‘‰ If my work helps you and you'd like to support it, then I'd appreciate you donating or sponsoring me. Thanks!

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  1. realism-effects realism-effects Public

    SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

    Roff 1.4k 71

  2. screen-space-reflections screen-space-reflections Public archive

    Implements Screen Space Reflections in three.js

    Roff 555 44

  3. enhance-shader-lighting enhance-shader-lighting Public

    ๐Ÿ’ก Better lighting in three.js

    Roff 291 16