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English
๐Hello, everyone!
I am game developer Ikpil. I am working on creating essential features for game development.
Primary Programming Languages:
- C, C++
- C#
- JAVA
๐ป Key Development/Interest Areas:
- Enterprise Application Frameworks
- Reactive Applications
- Distributed Cloud-Native Applications
- Game Elements: Items, Quests, Achievements, Marketplace, Combat, Pathfinding, Skills, Buffs, Parties, Guilds, etc.
Korean
๐์๋
ํ์ธ์!
์ ๋ ๊ฒ์ ๊ฐ๋ฐ์ ์ต์ตํ ์
๋๋ค. ๊ฒ์ ๊ฐ๋ฐ์ ํ์์ ์ธ ๊ธฐ๋ฅ์ ๋ง๋ค๊ณ ์์ด์
์ฃผ ์ฌ์ฉ ์ธ์ด
- C, C++
- C#
- JAVA
๐ป ์ฃผ์ ๊ฐ๋ฐ/๊ด์ฌ์ฌ
- ์ํฐํ๋ผ์ด์ฆ ์ ํ๋ฆฌ์บ์ด์ ํ๋์์ํฌ
- ๋ฐ์ํ ์ ํ๋ฆฌ์ผ์ด์
- ๋ถ์ฐ๋ ํด๋ผ์ฐ๋ ๋ค์ดํฐ๋ธ ์ ํ๋ฆฌ์ผ์ด์
- ๊ฒ์์ ์์ดํ /ํ์คํธ/์ ์ /๊ฑฐ๋์/์ ํฌ/๊ธธ์ฐพ๊ธฐ/์คํฌ/๋ฒํ/ํํฐ/๊ธธ๋ ๋ฑ
2 sponsors have funded ikpilโs work.
Featured work
-
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
C# 504 -
ikpil/UniRecast
UniRecast - navigation mesh toolset for Unity3D using DotRecast
C# 57 -
ikpil/DotFastLZ
DotFastLZ - a port of FastLZ, Small and portable byte-aligned LZ77 compression for .NET, C#, Unity3D
C# 31 -
ikpil/DotCompressorBenchmark
dcbench is an in-memory compression library benchmarking tool for .NET, C#
C# 7