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I'm an animator and XR developer in Toronto. I like to make my own tools—for example:
- My latest project, the Lightning Artist Toolkit, a set of pipeline tools for volumetric frame-by-frame animation.
- KinectToPin, a utility for recording Kinect mocap data to After Effects puppet pins.
- ManosOsc, a utility for sending Leap Motion mocap data over OSC.
- AEToolbox, a shelf of JS automation commands for After Effects; also a great template for any AE ScriptUI project.
- ViveTrackerExample, a tutorial for using Vive trackers without a headset.
Featured work
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n1ckfg/ManosOsc
(Eyebeam #13 of 13) Output OSC, MIDI, and After Effects/Maya animation scripts from the Leap Motion controller.
Processing 57 -
n1ckfg/KinectToPin
(Eyebeam #1 of 13) Developed with @FakeGreenDress. Record, stream, and export Kinect mocap data to After Effects puppet pins. Record directly from the Kinect or over OSC. Compiling or running from …
Python 45 -
n1ckfg/AEToolbox
JS automation for After Effects; also a great template for any ScriptUI project.
JavaScript 70 -
n1ckfg/PShaderToy
ShaderToy boilerplate for Processing 3, Unity
JavaScript 61 -
n1ckfg/OpenPoseRig
Using OpenPose in a 3D animation pipeline. Based on the work of @CMU-Perceptual-Computing-Lab, @una-dinosauria, @ArashHosseini, and @keel-210.
Processing 63 -
n1ckfg/ViveTrackerExample
Use the Vive tracker without a headset.
C# 56