- Support [ ] operator
cstl_vector
andcstl_deque
can use [ ] to access element.
- Same interface with C++ STL.
- OpenCSTL has a function name and parameters such as C++ STL.
- You just need passing
container
to first parameter.
- Overloading in C
- We implement overloading function using variadic grammar.
- Fast performance
- OpenCSTL doesn't have bootleneck.
- Crossplatform
- OpenCSTL support
MSVC
,MinGW64
,Linux gcc
.
- OpenCSTL support
- Header only library
- You just need include
opencstl/opencstl.h
.
- You just need include
git clone https://github.com/springkim/OpenCSTL
Copy OpenCSTL/opencstl/*.h
into your project directory.
Write #include<opencstl/opencstl.h>
above your c source file.
void vector_example(){
int* arr = cstl_vector(int); //Create vector.
cstl_push_back(arr,88); //Append(push_back) (literal) into vector.
for (int i = 0; i < 10; i++) {
cstl_push_back(arr, i); //Append(push_back) (variable) into vector.
}
cstl_pop_back(arr); //pop_back
cstl_insert(arr, arr + 0, 777); //Insert 777 into the 0th.
cstl_insert(arr, arr + 5, 5,999); //Insert 999 5 times into the 5th.
cstl_erase(arr, arr + 3, arr+5); //Erase elements from 3rd to 4th
cstl_resize(arr, 15, -1); //Resize vector size to 15.
//Print each element using iterator.
for (int* it = cstl_begin(arr); it != cstl_end(arr); it++) {
printf("[%3d] ", *it);
}
puts("");
int* pos = cstl_find(arr, 7); //Find 7 in vector
if(pos!=NULL)
printf("find : [%3d]\n", *pos);
cstl_free(arr); //Memory release
}
void list_example(){
int** list = cstl_list(int); //Create list.
for (int i = 0; i < 10; i++) {
cstl_push_back(list, i); //Append(push_back) into list.
}
cstl_pop_back(list);
cstl_insert(list, cstl_begin(list), 777); //Insert 777 into the 0th.
cstl_insert(list, cstl_find(list,4), 5, 999); //Insert 999 5 times before 4(element).
cstl_erase(list, cstl_find(list, 2), cstl_find(list, 999)); //Erase elements from 2 to 999(first).
//Print each element using iterator.
for (int* it = cstl_begin(list); it != cstl_end(list); it = cstl_next(it)) {
printf("[%3d] ", *it);
}
puts("");
cstl_free(list); //Memory release
}
//Same as qsort compare function.
int IntCmp(const void* a, const void* b) {
return *(int*)a < *(int*)b ? -1 : *(int*)a > *(int*)b;
}
void set_example(){
int** tree = cstl_set(int, IntCmp); //Create set
for (int i = 0; i < 100; i++) {
cstl_insert(tree,i); //Insert value into set.
}
for (int i = 50; i < 70; i++) {
int* it = cstl_find(tree, i); //Find iterator
cstl_erase(tree, it); //Erase (50,70] from set.
}
//Print each element using iterator.
for (int* it = cstl_begin(tree); it != cstl_end(tree); it = cstl_next(it)) {
printf("[%3d]", *it);
}
puts("");
cstl_free(tree); //Memory release
}
//Same as qsort compare function.
int IntCmp(const void* a, const void* b) {
return *(int*)a < *(int*)b ? -1 : *(int*)a > *(int*)b;
}
void map_example(){
float** tree = cstl_map(float, double,IntCmp);
for (int i = 0; i < 10; i++) {
float f = (float)i;
double d = (double)i;
cstl_insert(tree, f,d*d); //@Warning do not insert other(simular) type.
}
for (int* it = cstl_begin(tree); it != cstl_end(tree); it = cstl_next(it)) {
printf("[%3d]{%.3f} ", *it,cstl_value(it,double));
}
puts("");
cstl_free(tree);
}
void deque_example(){
int* deque = cstl_deque(int);
for (int i = 0; i < 10; i++) {
cstl_push_back(deque, i);
}
for (int i = 0; i < 10; i++) {
cstl_push_front(deque, i);
}
for(int i=0;i<cstl_size(deque);i++){
printf("[%3d] ", deque[i]);
}
puts("");
cstl_free(deque);
}
void stack_example(){
int* stack = cstl_stack(int);
for (int i = 0; i < 10; i++) {
cstl_push(stack, i);
}
for (int i = 0; i < 10; i++) {
printf("[%3d] ", cstl_top(stack);
cstl_pop(stack, i);
}
puts("");
cstl_free(stack);
}
void queue_example(){
int* queue = cstl_queue(int);
for (int i = 0; i < 10; i++) {
cstl_push(queue, i);
}
for (int i = 0; i < 10; i++) {
printf("[%3d] ", cstl_front(queue);
cstl_pop(queue, i);
}
puts("");
cstl_free(queue);
}
void queue_example(){
int *queue = cstl_priority_queue(int,IntCmp);
for (int i = 0; i < 10; i++) {
cstl_push(queue, i);
}
while(!cstl_empty(queue)){
printf("[%3d]", cstl_top(queue));
cstl_pop(queue);
}
puts("");
cstl_free(queue);
}
<type*> cstl_vector(<type>);
<type*> cstl_begin(<vector>);
<type*> cstl_end(<vector>);
void cstl_clear(<vector>);
bool cstl_empty(<vector>);
<type*> cstl_find(<vector>,<iter>,<value>);
<type*> cstl_find(<vector>,<value>);
<type> cstl_front(<vector>)
<type> cstl_back(<vector>)
void cstl_erase(<vector>,<iter>);
void cstl_erase(<vector>,<iter_begin>,<iter_end>);
void cstl_insert(<vector>,<iter>,<value>);
void cstl_insert(<vector>,<iter>,<N>,<value>);
void cstl_pop_back(<vector>);
void cstl_push_back(<vector>,<value>);
<type*> cstl_rbegin(<vector>);
<type*> cstl_rend(<vector>);
void cstl_size(<vector>);
void cstl_resize(<vector>,<N>);
void cstl_resize(<vector>,<N>,<value>);
void cstl_free(<vector>);
void cstl_assign(<vector>,<n>);
void cstl_assign(<vector>,<n>,<value>)
<type**> cstl_list(<type>);
<type*> cstl_begin(<list>);
<type*> cstl_end(<list>);
void cstl_clear(<list>);
bool cstl_empty(<list>);
<type*> cstl_find(<list>,<iter>,<value>);
<type*> cstl_find(<list>,<value>);
<type> cstl_front(<list>)
<type> cstl_back(<list>)
void cstl_erase(<list>,<iter>);
void cstl_erase(<list>,<iter_begin>,<iter_end>);
void cstl_insert(<list>,<iter>,<value>);
void cstl_insert(<list>,<iter>,<N>,<value>);
void cstl_pop_back(<list>);
void cstl_push_back(<list>,<value>);
void cstl_pop_front(<list>);
void cstl_push_front(<list>,<value>);
<type*> cstl_rbegin(<list>);
<type*> cstl_rend(<list>);
void cstl_size(<list>);
void cstl_resize(<list>,<N>);
void cstl_resize(<list>,<N>,<value>);
void cstl_free(<list>);
void cstl_assign(<list>,<n>);
void cstl_assign(<list>,<n>,<value>)
<type**> cstl_set(<type>);
<type*> cstl_begin(<set>);
<type*> cstl_end(<set>);
void cstl_clear(<set>);
bool cstl_empty(<set>);
<type*> cstl_find(<set>,<value>);
void cstl_erase(<set>,<iter>);
void cstl_insert(<set>,<iter>,<value>);
<type*> cstl_rbegin(<set>);
<type*> cstl_rend(<set>);
void cstl_size(<set>);
void cstl_free(<set>);
<type*> cstl_next(<iter>);
<type*> cstl_prev(<iter>);
<type**> cstl_map(<type>);
<type*> cstl_begin(<map>);
<type*> cstl_end(<map>);
void cstl_clear(<map>);
bool cstl_empty(<map>);
<type*> cstl_find(<map>,<value>);
void cstl_erase(<map>,<iter>);
void cstl_insert(<map>,<iter>,<value>);
<type*> cstl_rbegin(<map>);
<type*> cstl_rend(<map>);
void cstl_size(<map>);
void cstl_free(<map>);
<type*> cstl_next(<iter>);
<type*> cstl_prev(<iter>);
<type> cstl_value(<iter>,<type>);
<type*> cstl_deque(<type>);
<type*> cstl_begin(<deque>);
<type*> cstl_end(<deque>);
void cstl_clear(<deque>);
bool cstl_empty(<deque>);
<type*> cstl_find(<deque>,<iter>,<value>);
<type*> cstl_find(<deque>,<value>);
<type> cstl_front(<deque>)
<type> cstl_back(<deque>)
void cstl_erase(<deque>,<iter>);
void cstl_erase(<deque>,<iter_begin>,<iter_end>);
void cstl_insert(<deque>,<iter>,<value>);
void cstl_insert(<deque>,<iter>,<N>,<value>);
void cstl_pop_back(<deque>);
void cstl_push_back(<deque>,<value>);
void cstl_pop_front(<deque>);
void cstl_push_front(<deque>,<value>);
<type*> cstl_rbegin(<deque>);
<type*> cstl_rend(<deque>);
void cstl_size(<deque>);
void cstl_resize(<deque>,<N>);
void cstl_resize(<deque>,<N>,<value>);
void cstl_free(<deque>);
void cstl_assign(<list>,<n>);
void cstl_assign(<list>,<n>,<value>)
<type*> cstl_stack(<type>);
void cstl_clear(<stack>);
bool cstl_empty(<stack>);
<type> cstl_top(<stack>);
void cstl_pop(<stack>);
void cstl_push(<stack>,<value>);
void cstl_free(<stack>);
<type*> cstl_queue(<type>);
void cstl_clear(<queue>);
bool cstl_empty(<queue>);
<type> cstl_front(<queue>)
<type> cstl_back(<queue>)
void cstl_pop(<queue>);
void cstl_push(<queue>,<value>);
void cstl_free(<queue>);
- Unable to recognize typedef float
- OpenCSTL is based on variadic function.
- Basically it can handle char,short,int,int64,double and struct.
- But we made this can handle float too.
- But other float name can't be handle.
- Array based structure use <type*>, Node based structure use <type**>.
-
unorded set/map(hash)
-
algorithm