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add one or two perma prisoner job slots to each map
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youtissoum committed Dec 21, 2024
1 parent 3de1ee5 commit 3297f10
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1 change: 1 addition & 0 deletions Resources/Prototypes/Maps/amber.yml
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Detective: [ 1, 1 ]
SecurityCadet: [ 1, 1 ]
Lawyer: [ 1, 1 ]
PermaPrisoner: [ 1, 0 ] # HARMONY
#supply
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 2, 3 ]
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1 change: 1 addition & 0 deletions Resources/Prototypes/Maps/bagel.yml
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Detective: [ 1, 1 ]
SecurityCadet: [ 4, 4 ]
Lawyer: [ 2, 2 ]
PermaPrisoner: [ 1, 0 ] # HARMONY
#supply
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
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1 change: 1 addition & 0 deletions Resources/Prototypes/Maps/cog.yml
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Detective: [ 1, 1 ]
SecurityCadet: [ 4, 4 ]
Lawyer: [ 2, 2 ]
PermaPrisoner: [ 1, 0 ] # HARMONY
#supply
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
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1 change: 1 addition & 0 deletions Resources/Prototypes/Maps/core.yml
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Lawyer: [ 1, 1 ]
SecurityCadet: [ 1, 1 ]
Detective: [ 1, 1 ]
PermaPrisoner: [ 1, 0 ] # HARMONY
#supply
CargoTechnician: [ 3, 3 ]
Quartermaster: [ 1, 1 ]
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1 change: 1 addition & 0 deletions Resources/Prototypes/Maps/fland.yml
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Detective: [ 1, 1 ]
SecurityCadet: [ 4, 4 ]
Lawyer: [ 2, 2 ]
PermaPrisoner: [ 2, 0 ] # HARMONY
#supply
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
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1 change: 1 addition & 0 deletions Resources/Prototypes/Maps/loop.yml
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Detective: [ 1, 1 ]
SecurityCadet: [ 4, 4 ]
Lawyer: [ 2, 2 ]
PermaPrisoner: [ 1, 0 ] # HARMONY
#supply
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
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1 change: 1 addition & 0 deletions Resources/Prototypes/Maps/marathon.yml
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Detective: [ 1, 1 ]
SecurityCadet: [ 4, 4 ]
Lawyer: [ 2, 2 ]
PermaPrisoner: [ 1, 0 ] # HARMONY
#supply
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
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1 change: 1 addition & 0 deletions Resources/Prototypes/Maps/meta.yml
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Expand Up @@ -48,6 +48,7 @@
Detective: [ 1, 1 ]
SecurityCadet: [ 3, 6 ]
Lawyer: [ 2, 2 ]
PermaPrisoner: [ 1, 0 ] # HARMONY
#supply
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
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1 change: 1 addition & 0 deletions Resources/Prototypes/Maps/packed.yml
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Detective: [ 1, 1 ]
SecurityCadet: [ 2, 2 ]
Lawyer: [ 1, 1 ]
PermaPrisoner: [ 1, 0 ] # HARMONY
#supply
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 2, 2 ]
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1 change: 1 addition & 0 deletions Resources/Prototypes/_Harmony/Maps/aspid.yml
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Detective: [ 1, 1 ]
SecurityOfficer: [ 4, 5 ]
SecurityCadet: [ 4, 4 ]
PermaPrisoner: [ 1, 0 ] # HARMONY
#silicon
StationAi: [ 1, 1 ]
Borg: [ 2, 2 ]
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