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Refactoring, fix constants. #57

Refactoring, fix constants.

Refactoring, fix constants. #57

Triggered via push October 29, 2024 13:25
Status Success
Total duration 21m 54s
Artifacts 3

main.yml

on: push
Matrix: buildForAllSupportedPlatforms
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24 warnings
Build for StandaloneWindows64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
Build for StandaloneWindows64
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Build for StandaloneWindows64
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(20,24): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for StandaloneWindows64
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(77,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for WebGL
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for WebGL
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for WebGL
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
Build for WebGL
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Build for WebGL
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(20,24): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for WebGL
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(77,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for Android
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for Android
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Android
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
Build for Android
Errors during XML parse:
Build for Android
Additionally, the fallback loader failed to parse the XML.
Build for Android
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Build for Android
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(20,24): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for Android
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(77,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Build-Android", "Build-StandaloneWindows64", "Build-WebGL". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
Build-Android
34 MB
Build-StandaloneWindows64
72.1 MB
Build-WebGL
9.42 MB