Merge branch 'main' of https://github.com/stashgg/stash-unity #43
Annotations
20 warnings
Build for StandaloneWindows64
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build for StandaloneWindows64
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
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Build for StandaloneWindows64
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build for StandaloneWindows64
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(64,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for WebGL
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build for WebGL
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
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Build for WebGL
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build for WebGL
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(64,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for Android
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build for Android
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
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Build for Android
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Build for Android
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(64,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Build-Android", "Build-StandaloneWindows64", "Build-WebGL".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Build-Android
Expired
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33.9 MB |
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Build-StandaloneWindows64
Expired
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72.2 MB |
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Build-WebGL
Expired
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9.39 MB |
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