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Merge branch 'main' of https://github.com/stashgg/stash-unity #43

Merge branch 'main' of https://github.com/stashgg/stash-unity

Merge branch 'main' of https://github.com/stashgg/stash-unity #43

Triggered via push July 7, 2024 20:38
Status Success
Total duration 20m 43s
Artifacts 3

main.yml

on: push
Matrix: buildForAllSupportedPlatforms
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20 warnings
Build for StandaloneWindows64
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneWindows64
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
Build for StandaloneWindows64
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Build for StandaloneWindows64
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(64,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for WebGL
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for WebGL
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
Build for WebGL
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Build for WebGL
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(64,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for Android
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for Android
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
Build for Android
Assets/Stash/Scripts/Core/StashExceptions.cs(13,23): warning CS0114: 'StashRequestError.Message' hides inherited member 'Exception.Message'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Build for Android
Assets/Stash.Sample/Scripts/DeeplinkExample.cs(64,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for Android
Compressed texture StashIcon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Build-Android", "Build-StandaloneWindows64", "Build-WebGL". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
Build-Android Expired
33.9 MB
Build-StandaloneWindows64 Expired
72.2 MB
Build-WebGL Expired
9.39 MB