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Update to newest version #4
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Update to newest version #4
jclemente-statespace
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statespacelabs:feature/update_20.1
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SteamNetworkingMessage_t improvements
…rayError Add if statement to SteamParamStringArray deconstructor
Fix ISteamNetworkingUtils_GetConfigValue parameter from out -> ref (#441)
Update to Steamworks SDK 1.52 (#445)
- Cleaned up the metadata removing 2 un used ones and adding in the 2 missing ones - Updated the Readme.md to instruct on install from Package Manager
Cleaned metadata & added install from Package Manager notes
and instructions to pack such package
Generate an all-in-one nuget package.
…ng-identity-blittable Convert m_reserved in SteamNetworkingIdentity from a uint[] to 32 individual uints to make the type blittable/unmanaged
Update to Steamworks SDK 1.58a
Update to Steamworks SDK 1.59
Update to Steamworks SDK 1.60
Add missing isteamtimeline.cs.meta for Unity
…s that return ppOutMessages
…to fix mis-generated argument pvecDescriptors
…tentdescriptors Fix ISteamUGC_GetQueryUGCContentDescriptors
…longer be a thing
…mNetworkingMessages (Fixes #587)
ISteamNetworking* fixes
Add missing isteamgameservernetworkingmessages.cs.meta
… thanks to @zackman0010) - Started using pszInternalCheckInterfaceVersions - No longer initializing CallbackDispatcher if CSteamAPIContext.Init failed - Send a custom error message via OutSteamErrMsg if CSteamAPIContext.Init failed
Fix initializing on GameServers and added InitEx for them (Fixes #632, thanks to @zackman0010)
Update RedistInstall.cs for other versions
Update RedistInstall.cs
Fix unsafe threaded access to callback registry
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