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README
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about sinbo .01 written by stateq2
I am a novice programmer, and this is my very first SDL game
(not nearly a game.....yet). So if the code looks like a n00b wrote it,
that's because a n00b DID write it. I need help w/ it, and this release
is just to put it on the net so i can get some help, like how to control
the framerate (cause the ball moves at warp speed).
#########
CONTACT
#########
if you have ANY suggestions or help, email me at:
stateq2@linuxwaves.com
or
stateq2@lycos.com
credit goes to the ebook "Programming Linux Games",
by Loki Software, Inc. with John R. Hall, for getting
me started w/ SDL.
www.nostarch.com
Sinbo is released under the GPL. bla bla bla bla
To see the license, read the file named "COPYING" in sinbo's
root directory.
#################
compiling
#################
To compile, you need SDL and SDL_image installed.
www.libsdl.com
use a terminal to go into sinbo's root directory, and type:
gcc -o sinbo sinbo.c physics.c -lSDL_image `sdl-config --cflags --libs`
#################
running
#################
in the root dir, type ./sinbo
for more options, type ./sinbo --help
#################
controls
#################
Use your mouse to move the paddle. To exit, press "Esc" or "q"