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Clarifications/formatting
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stormchaserroleplaying authored Feb 4, 2024
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2 changes: 1 addition & 1 deletion Creation/Attributes/index.md
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Expand Up @@ -10,7 +10,7 @@ Start by generating your character's attributes. These six scores are your chara

Much of what your character does in the game depends on their six attributes: **Strength**, **Dexterity**, **Constitution**, **Intelligence**, **Wisdom** and **Charisma**. Each attribute has a score, which is a number that you record on your character sheet.

The six attributes and their use in the game are described in detail [here](https://stormchaserroleplaying.com/stormchaserRPG/UsingAbilityScores/). A quick reference for what qualities are measured by each attribute follows below:
The six attributes and their use in the game are described in detail [here](https://stormchaserroleplaying.com/stormchaserRPG/Attributes/). A quick reference for what qualities are measured by each attribute follows below:

* **Strength** measures athleticism and bodily power.
* **Dexterity** measures agility, reflexes, balance and poise.
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7 changes: 3 additions & 4 deletions Creation/Equipment/index.md
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---

# 5. Choose Equipment
Your background determines your character’s **starting equipment**, including weapons, armour and other adventuring gear. Record this equipment on your character sheet. All such items are detailed under [Equipment](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/).

Your class and background determine your character’s **starting equipment**, including weapons, armour and other adventuring gear. Record this equipment on your character sheet. All such items are detailed under [Equipment](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/).

Instead of taking the gear given to you by your class and background, you can purchase your starting equipment. You have a number of **gold pieces** (gp) to spend based on your class (see [Starting Equipment](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/StartingEquipment/)). Extensive lists of equipment, with prices, also appear in [Equipment](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/). If you wish, you can also have one trinket at no cost (see [Trinkets](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/StartingEquipment/#trinkets)).
Instead of taking the gear given to you by your background, you can purchase your starting equipment. You have a number of **gold pieces** (gp) to spend based on your background (see [Starting Equipment](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/Starting/)). Extensive lists of equipment, with prices, also appear in [Equipment](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/). If you wish, you can also have one trinket at no cost (see [Trinkets](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/Starting/#trinkets)).

Your Strength score limits the amount of gear you can carry. [Lifting and Carrying](http://stormchaserroleplaying.com/stormchaserRPG/UsingAbilityScores/UsingEachAbility/Strength/#lifting-and-carrying) has more information on carrying capacity.

## Armour
Armour grants **Damage Reduction** (DR), which represents how well protected your character is. However, not all characters wear armour.

Your character needs to be proficient with armour to wear and use it effectively. Your armour proficiencies are determined by your class. There are drawbacks to wearing armour if you lack the required proficiency, as explained [here](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/ArmourandShields/ArmourProficiency/).
Your character needs to be proficient with armour to wear and use it effectively. Your armour proficiencies are determined by your class. There are drawbacks to wearing armour if you lack the required proficiency, as explained [here](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/Armour/Proficiency/).

## Weapons
For each weapon your character wields, calculate the modifier you use when you attack with the weapon and the damage you deal when you hit.
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4 changes: 2 additions & 2 deletions Creation/Talents/index.md
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---

# 4. Choose Talents
When creating a character, after generating your attribute scores, you typically begin play with 120 character points to spend on talents. These points are spent as described in the table below:
When creating a character, after generating your attribute scores (e.g. for 30 character points), you typically begin play with an additional 120 character points to spend on [talents](https://stormchaserroleplaying.com/stormchaserRPG/Talents/). These points are spent as described in the table below:

| Benefit | Character Points |
|:-------:|:----------------:|
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Proficiency cannot apply to a single die roll or other number more than once. If a circumstance suggests that your proficiency applies more than once to the same roll, you nevertheless benefit only once.

## Starting With Additional Character Points
Typically, a character starts with a total of 150 character points for attributes and talents and advances by adventuring and gaining experience. A starting character is inexperienced in the adventuring world, although they might have been a soldier or a pirate and done dangerous things before.
Typically, a character starts with a total of 150 character points (30+120) for attributes (30) and talents (120) and advances by adventuring and gaining experience. A starting character is inexperienced in the adventuring world, although they might have been a soldier or a pirate and done dangerous things before.

Starting off with 150 character points marks your character's entry into the adventuring life. If you're already familiar with the game, or if you are joining an existing campaign, your GM might decide to have you begin with more character points, on the assumption that your character has already survived a few harrowing adventures.
22 changes: 1 addition & 21 deletions Equipment/Starting/index.md
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---

# Starting Equipment

When you create your character, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your class and spend them on items from the equipment lists. See the Starting Wealth by Class table to determine how much gold you have to spend.

##### Starting Wealth by Class

| Class | Funds | Average |
|:-----:|:-----:|:-------:|
| Barbarian | 2d4×10 gp | 50 gp |
| Bard | 5d4×10 gp | 125 gp |
| Cleric | 5d4×10 gp | 125 gp |
| Druid | 2d4×10 gp | 50 gp |
| Fighter | 5d4×10 gp | 125 gp |
| Monk | 5d4 gp | 13 gp |
| Paladin | 5d4×10 gp | 125 gp |
| Ranger | 5d4×10 gp | 125 gp |
| Rogue | 4d4×10 gp | 100 gp |
| Sorcerer | 3d4×10 gp | 75 gp |
| Warlock | 4d4×10 gp | 100 gp |
| Wizard | 4d4×10 gp | 100 gp |

You decide how your character came by this starting equipment. It might have been an inheritance, or goods that the character purchased during his or her upbringing. You might have been equipped with a weapon, armour and a backpack as part of military service. You might even have stolen your gear. A weapon could be a family heirloom, passed down from generation to generation until your character finally took up the mantle and followed in an ancestor's adventurous footsteps.
When you create your character, you receive equipment based on your background. Alternatively, you can start with a number of gold pieces based on your background and spend them on items from the equipment lists. You decide how your character came by this starting equipment. It might have been an inheritance, or goods that the character purchased during his or her upbringing. You might have been equipped with a weapon, armour and a backpack as part of military service. You might even have stolen your gear. A weapon could be a family heirloom, passed down from generation to generation until your character finally took up the mantle and followed in an ancestor's adventurous footsteps.

## Advanced Characters
The Starting Wealth table lists the amount of treasure that each PC is expected to have at a specific number of talents, in addition to their starting equipment from background and class.
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2 changes: 1 addition & 1 deletion Origins/Backgrounds/index.md
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Expand Up @@ -22,7 +22,7 @@ Like cultures, your background can also allow you to learn additional languages.
Each occupation provides examples of one acquaintance, ally, or enemy that has had an effect on your character’s life. This could be a childhood friend, a sparring partner, or even a business competitor. Make sure to include your GM when choosing your connection; you never know when they’ll show back up.

## Equipment
Suggested equipment sets are included with each occupation, along with an associated gold cost. If you use [the optional rule to spend coin on gear](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/StartingEquipment/), you do not receive the starting equipment from your background.
Suggested equipment sets are included with each occupation, along with an associated gold cost. If you use [the optional rule to spend coin on gear](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Starting/), you do not receive the starting equipment from your background.

## Memento
Each occupation includes options for a memento. This is a sentimental item reflective of your background and the occurrences that have built you into who you are, typically worth less than 30 gold.
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4 changes: 2 additions & 2 deletions Skills/index.md
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Expand Up @@ -14,10 +14,10 @@ The skills related to each attribute are shown in the following list. See each s
* **Dexterity**: Athletics, Sleight of Hand, Stealth
* **Constitution**: Athletics
* **Intelligence**: Arcana, History, Investigation, Nature, Theology
* **Wisdom**: Animal Handling, Insight, Medicine, Perception, Survival
* **Wisdom**: Animal Handling, Insight, Medicine, Survival
* **Charisma**: Deception, Intimidation, Performance, Persuasion

Sometimes, the GM might ask for check using a specific skill. For example, "make a perception check". At other times, a player might ask the GM if proficiency in a particular skill applies to a check. In either case, proficiency in a skill means that an individual can make checks that involve that skill with +1d. Without proficiency in the skill, the individual rolls a single d20.
Sometimes, the GM might ask for check using a specific skill. For example, "make an investigation check". At other times, a player might ask the GM if proficiency in a particular skill applies to a check. In either case, proficiency in a skill means that an individual can make checks that involve that skill with +1d. Without proficiency in the skill, the individual rolls a single d20.

For example, if a character attempts to climb up a dangerous cliff, the Game Master might ask for an athletics check. If the character is proficient in athletics, then the character makes the check with +1d. If the character lacks that proficiency, then they just roll a single d20.

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2 changes: 1 addition & 1 deletion Species/Common/Human/index.md
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Expand Up @@ -22,4 +22,4 @@ Humans are known to be stubborn and often refuse to give up, even against the wo
You gain 10 character points.

## Phenotype
Many diverse human phenotypes exist, such as [Norscans](https://stormchaserroleplaying.com/Arden/Species/Humans/Norscans/) in the world of [Arden](https://stormchaserroleplaying.com/Arden/).
Many diverse human phenotypes exist, such as [Norscans](https://stormchaserroleplaying.com/Arden/Species/Common/Humans/#norscan) in the world of [Arden](https://stormchaserroleplaying.com/Arden/).
1 change: 1 addition & 0 deletions Talents/Fighting/index.md
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---

# Fighting Styles
Fighting styles grant special abilities to characters who have extensively practiced a particular style of fighting. You may learn multiple fighting styles.
2 changes: 1 addition & 1 deletion Talents/index.md
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Expand Up @@ -11,7 +11,7 @@ This section defines the rules for customising your character further: talents.

A talent represents an area of expertise that gives a character special capabilities. It embodies training, experience and abilities.

A talent may be taken by any character that meets the specified prerequisites and spends the necessary character points required to take the talent.
A talent may be taken by any character that meets the specified prerequisites and spends the necessary character points required to take the talent. Talents may be taken from multiple talent trees and from multiple branches of any given talent tree.

If you ever lose a talent’s prerequisite, then you can’t use that talent until you regain the prerequisite. For example, the Grappler talent requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow (perhaps by a withering curse), then you can’t benefit from the Grappler talent until your Strength is restored.

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