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--- | ||
title: Duelist | ||
parent: Fighting Styles | ||
grand_parent: Talents | ||
--- | ||
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# Duelist Fighting Style | ||
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## Style | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 5 Character Points | ||
You are skilled in the art of fighting with a single weapon. While you are wielding a weapon with which you are proficient in one hand and no other weapons, you gain the following benefit: | ||
* You have +1d on feint attempts and to avoid being disarmed. | ||
* Once on each of your turns, drawing or stowing a one-handed weapon no longer requires your object interaction. | ||
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## Mastery | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 10 Character Points<br>**Prerequisite:** Duelist Fighting Style | ||
You've mastered the art of fighting with a single weapon, making one weapon feel like many. While you are wielding a weapon with which you are proficient in one hand and no other weapons, you gain the following benefits: | ||
* When you miss with a weapon attack on your turn, you have +1d on your next attack against the same target. Any modifications to the original attack roll, such as +1d, or -1d, also affect this attack roll. | ||
* Each round, the first time that a creature hits you with a melee attack, if +1 to your defence score would cause the attack to miss, then the attack misses. | ||
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--- | ||
title: Equilibrium | ||
parent: Fighting Styles | ||
grand_parent: Talents | ||
--- | ||
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# Equilibrium Fighting Style | ||
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## Style | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 5 Character Points | ||
You are skilled at fighting without the confines of armour. While you are wearing light or no armour and not wielding a shield, you gain the following benefits: | ||
* You can use an action to mark a target within 30 feet that you can see until the end of your next turn. When you do so, you gain +1d to Dexterity defence vs effects that the target controls while marked. You can only have one creature marked in this way at a time. | ||
* You have +1d to Dexterity checks to avoid being moved. | ||
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## Mastery | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 10 Character Points<br>**Prerequisite:** Equilibrium Fighting Style | ||
You've mastered fighting without the confines of armour, treating combat as an elegant dance. While you are wearing light or no armour and not wielding a shield, you gain the following benefits: | ||
* When a creature misses you with a weapon attack, it provokes an opportunity attack from you. | ||
* Each round, the first time that a creature hits you with a weapon attack, if +1d to your defence score would cause the attack to miss, then the attack misses. | ||
* Once per round, if you are disarmed and have a free hand, then you catch the weapon immediately. |
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--- | ||
title: Formation | ||
parent: Fighting Styles | ||
grand_parent: Talents | ||
--- | ||
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# Formation Fighting Style | ||
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## Style | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 5 Character Points | ||
You are skilled at fighting with a partner. While an ally is within 5 feet of you, you gain the following benefits: | ||
* Once per turn, you can take the [Guard](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Guard/) action as a free action. | ||
* When you move on your turn, you can use an action to allow an ally within 5 feet of you to move with you (no action required by the ally). The ally must end this movement within 5 feet of you and this movement can't exceed the ally's speed. | ||
* When you choose to let an attack that would hit a guarded ally hit you instead, the creature rolls the damage as normal instead of choosing the maximum. | ||
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## Mastery | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 10 Character Points<br>**Prerequisite:** Formation Fighting Style | ||
You've mastered fighting with a partner, learning to move and act as a single unit. While an ally is within 5 feet of you, you gain the following benefits: | ||
* When a creature within your reach misses an ally of yours with a melee attack, it provokes an opportunity attack from you. | ||
* Each round, the first time that an ally within 5 feet of you is hit by a weapon attack and the result of the attack roll exceeds their defence by less than your martial skill, the attack misses them. | ||
* When you take the [Guard](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Guard/) action, the target gains an additional +1d to its defences vs melee and ranged attacks, for a total of +2d. |
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