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Merge pull request #193 from stormchaserroleplaying/main
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stormchaserroleplaying authored Sep 21, 2023
2 parents ef63200 + 1fc2a7f commit 42bff27
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2 changes: 1 addition & 1 deletion Attributes/index.md
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---
title: Attributes
has_children: true
nav_order: 2
nav_order: 3
---

# Attributes
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15 changes: 0 additions & 15 deletions Classes/ChoosingaClass/index.md

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8 changes: 0 additions & 8 deletions Classes/ClassDescriptions/index.md

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46 changes: 0 additions & 46 deletions Classes/Disciple/index.md

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33 changes: 0 additions & 33 deletions Classes/Expert/index.md

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36 changes: 0 additions & 36 deletions Classes/Mage/index.md

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52 changes: 0 additions & 52 deletions Classes/Multiclassing/index.md

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36 changes: 0 additions & 36 deletions Classes/Warrior/index.md

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16 changes: 16 additions & 0 deletions Combat/Melee/Parry/index.md
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---
title: Parry
parent: Melee Actions
grand_parent: Combat
---

# Parry
**Actions:** 1<br>
**Requirements:** You are wielding a weapon with the parry property.

You position your weapon to protect yourself. When you parry, you gain a circumstance bonus to Strength defence vs melee attacks until the start of your next turn, as described on the table below:

| Weapon Wielded In | Bonus to Strength Defence |
|:-----------------:|:-------------------------:|
| One Hand | +1 |
| Two Hands | +2 |
6 changes: 5 additions & 1 deletion Combat/Melee/Power/index.md
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*Attack*<br>
**Actions:** 1

Before you make an attack with a melee weapon using your Strength modifier, you can choose to suffer disadvantage on the attack roll and attempt to put more of your raw strength behind a powerful blow. If the attack hits, you roll the damage dice twice and take the better result.
When you take the [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) action using your Strength modifier, you can choose to take -1d to the attack roll and attempt to put more of your raw strength behind a powerful blow.

If the attack hits, you roll the damage dice twice and take the better result. Additionally, the target is [Staggered](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Staggered/) until the beginning of your next turn.

If you miss, you are [Flat-Footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/) until the beginning of your next turn.
4 changes: 2 additions & 2 deletions Combat/Melee/Raise/index.md
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# Raise Shield
**Actions:** 1<br>
**Requirements:** You are wielding a shield.
**Requirements:** You are wielding an item with the shield property.

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to Strength and Dexterity defence vs melee and ranged attacks. Your shield remains raised until the start of your next turn.
You position your shield to protect yourself. When you have raised a shield, you gain its listed circumstance bonus to Strength and Dexterity defence vs melee and ranged attacks. Your shield remains raised until the start of your next turn.
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