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stormchaserroleplaying committed Sep 17, 2023
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74 changes: 73 additions & 1 deletion Talents/Skill/Other/index.md
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# Other Skill Talents

## Acrobat

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Athletics Proficiency
You become more nimble. As an action, you can make a DC 15 [Athletics](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Athletics/) check. If you succeed, difficult terrain doesn't cost you extra movement until the end of the current turn.

## Animal Handler

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Animal Handling Proficiency
You master the techniques needed to train and handle animals. You can use an action on your turn to command one friendly beast within 60 feet of you that can hear you and that isn’t currently following the command of someone else. You decide now what action the beast will take and where it will move during its next turn, or you issue a general command that lasts for 1 minute, such as to guard a particular area.

## Arcanist

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Arcana Proficiency
You master the theory and practice of magic. You can cast the [Detect Magic](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Divination/#detect-magic) spell as a ritual.

## Brawny

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Athletics Proficiency
You become stronger and count as if you were one size larger for the purpose of determining your carrying capacity.

## Charming Persona

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Persuasion Proficiency
You've master the art of charming those around you. If you spend 1 minute talking to someone who can understand what you say, you can make a [Persuasion](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Persuasion/) check vs the creature’s passive [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/). If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.

## Empathic

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Insight Proficiency
You possess keen insight into how other people think and feel. You can use an action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Make an [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/) check vs the target’s passive [Deception](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Deception/) check. On a success, you have +1d on attack rolls and ability checks against the target until the end of your next turn.

## Investigator
You have an eye for detail and can pick out the smallest clues. You can take the Seek action as a free action.

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Investigation Proficiency
You have an eye for detail and can pick out the smallest clues. Once per turn, you can take the Seek action as a free action.

## Loremaster

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#### **Cost:** 5 Character Points<br>**Prerequisite:** History Proficiency
When you take the [Aid](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Aid/) action to support another creature’s ability check, you can make a DC 15 [History](https://stormchaserroleplaying.com/stormchaserRPG/Skills/History/) check. On a success, that creature’s check gains +1d, as you share pertinent advice and historical examples. To receive this bonus, the creature must be able to understand what you're saying.

## Medic

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Medicine Proficiency
You master the physician’s arts. During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Make a DC 15 [Medicine](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Medicine/) check for each creature. On a success, if a creature rolls a recovery die during this rest, then that creature can forgo the roll and instead regain the maximum number of stamina that the die can restore. A creature can do so only once per rest.

## Naturalist

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Nature Proficiency
Your extensive study of nature allow you to cast the [Detect Poison and Disease](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Divination/#detect-poison-and-disease) spell as a ritual.

## Perceptive

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Perception Proficiency
You hone your senses until they become razor sharp. Being in a lightly obscured area doesn't impose -1d on your [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) checks, if you can both see and hear.

## Performer

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Performance Proficiency
You master performance so that you can command any stage. While performing, you can try to distract one humanoid you can see who can see and hear you. Make a [Performance](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Performance/) check vs the humanoid’s passive [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/) check. If your check succeeds, you grab the humanoid’s attention enough that it makes [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) and [Investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) checks with -1d until you stop performing.

## Quick-Fingered

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Sleight of Hand Proficiency
Your nimble fingers and agility let you perform sleight of hand. As an action, you can make a [Sleight of Hand](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/) check to plant something on someone else, conceal an object on a creature, lift a purse, or take something from a pocket.

## Silver-Tongued

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Deception Proficiency
You develop your conversational skill to better deceive others. As an action, you can attempt to deceive one humanoid that you can see within 30 feet of you, provided that it can also see and hear you. Make a [Deception](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Deception/) check vs the target's passive [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/). On a success, your movement doesn't provoke opportunity attacks from the target and your attack rolls against it have +1d; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, then the target can’t be deceived by you in this way for 1 hour.

## Stealthy

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Stealth Proficiency
You know how best to hide. If you are hidden, you can move up to 10 feet in the open without revealing yourself, if you end the move in a position where you’re not clearly visible.

## Survivalist

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Survival Proficiency
You master wilderness lore. You learn the [Alarm](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Warding/#alarm) spell. You can cast it once per long rest.

## Theologian

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Theology Proficiency
You master the theory and practice of theology. You can cast the [Ceremony](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Warding/#ceremony) spell as a ritual.

## Threatening

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Intimidation Proficiency
You become fearsome to others. As an action, you can attempt to demoralise one humanoid that you can see within 30 feet of you, provided that it can also see and hear you. Make an [Intimidation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Intimidation/) check vs the target's passive [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/). On a success, the target is [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/) until the end of your next turn. If your check fails, the target can’t be [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/) by you in this way for 1 hour.
32 changes: 30 additions & 2 deletions Talents/Tool/Other/index.md
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# Other Tool Talents

## Bypasser

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Thieves' Tools Proficiency
You pride yourself on your quickness and your close study of certain clandestine activities. You have +1d whenever you make an [Investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) or [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) check to detect the nature of a lock.

## Crafter
You have a knack for crafting; you work with greater efficiency and produce goods of higher quality. Select one type of artisan’s tools. You gain the following benefits whilst using it:

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Artisans' Tools Proficiency
You have a knack for crafting; you work with greater efficiency and produce goods of higher quality. Select one type of artisans' tools with which you are proficient. You gain the following benefits whilst using it:
* When you craft something with the tool you've selected, the total market value you can craft increases by your level in gp/hour. If you have expertise with them, the market value instead increases by 2 times your level in gp/hour.
* If you use the tool you've selected to practice a profession during downtime, you can support a lifestyle one higher than you would normally be able to.

You can select this talent multiple times. Each time you do so, you must choose a different set of artisan’s tools.

## Entertaining Competitor
You have a natural gift for performing and competing. Select one gaming set or musical instrument. While playing your chosen instrument or game, you can always readily read the emotions of those paying attention to you. During this time, and for up to one minute after completing, you have +1d on [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/) checks to read the emotions of those you performed for or competed against.

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Gaming Set or Musical Instrument Proficiency
You have a natural gift for performing and competing. Select one gaming set or musical instrument with which you are proficient. While playing your chosen instrument or game, you can always readily read the emotions of those paying attention to you. During this time, and for up to one minute after completing, you have +1d on [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/) checks to read the emotions of those you performed for or competed against.

You can select this talent multiple times. Each time you do so, you must choose a different gaming set or musical instrument.

## Gourmand

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Cooks' Utensil Proficiency
You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits:
* As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned, provided that you can see and smell it.
* During a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, chef’s kit, and other supplies on hand. The meal serves up to six people, and each person who eats it regains two additional Hit Dice at the end of the long rest. In addition, diseases have disadvantage to attack the Constitution defence of those who partake in the meal for the next 24 hours.

## Herbalist

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Herbalism Kit Proficiency
You are adept at harnessing the useful properties of herbs and other plants. You gain the following benefits:
* As an action, you can inspect a plant within 5 feet of you and determine whether it is edible or poisonous, provided that you can see and smell it.
* You can apply herbal remedies to help yourself or your allies recover from maladies. Over the course of a short rest, you can remove one poison or disease from a friendly creature within reach. You must have an herbalism kit and access to local herbs to use this benefit.

## Master of Disguise

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Disguise Kit Proficiency
You have honed your ability to shape your personality and to read the personalities of others. If you spend 1 hour observing a creature, you can then spend 8 hours crafting a disguise you can quickly don to mimic that creature. Making the disguise requires a disguise kit. You must make checks as normal to disguise yourself, but you can assume the disguise as an action.

## Vehicle Expert

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#### **Cost:** 5 Character Points<br>**Prerequisite:** Vehicle Proficiency
You're experienced both on land and sea, be it from time in a navy, as a mercenary, or perhaps even piracy. You have +1d whenever you make an [Investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) or [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) check related to vehicles or ships.
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