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Corrections and clarifications in Creation
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stormchaserroleplaying committed Oct 5, 2023
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34 changes: 1 addition & 33 deletions Creation/Advancement/index.md
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Expand Up @@ -80,36 +80,4 @@ If you have a species or background bonus to an attribute, disregard this for th
| 10th | 20 |

## Stamina
Character points can be spent to increase your attributes. When your Constitution score increases, your stamina maximum also increases. Multiply your new Constitution score by your class multiplier to calculate your new stamina maximum. For example, if your warrior has a Constitution score of 17 and increases his Constitution score from 17 to 18, then his stamina maximum then increases by 4 from 68 to 72.

## Starting Wealth
The Starting Wealth table lists the amount of treasure that each PC is expected to have at a specific number of talents, in addition to their starting equipment from background and class.

Note that this table assumes a standard fantasy game. Low-fantasy games might award only half this value, while high-fantasy games might double the value. It is assumed that some of this treasure is consumed in the course of an adventure (such as potions and scrolls) and that some of the less useful items are sold for half value so more useful gear can be purchased.

###### Starting Wealth

| Character Value | Wealth |
|----------------:|-------:|
| 150 Character Points* | - |
| 160 Character Points | 60 gp |
| 175 Character Points | 120 gp |
| 190 Character Points | 239 gp |
| 210 Character Points | 393 gp |
| 230 Character Points | 542 gp |
| 255 Character Points | 691 gp |
| 280 Character Points | 1339 gp |
| 310 Character Points | 1987 gp |
| 340 Character Points | 2912 gp |
| 375 Character Points | 4022 gp |
| 410 Character Points | 4947 gp |
| 460 Character Points | 5872 gp |
| 510 Character Points | 6797 gp |
| 575 Character Points | 7629 gp |
| 640 Character Points | 12363 gp |
| 720 Character Points | 17097 gp |
| 800 Character Points | 21831 gp |
| 900 Character Points | 28458 gp |
| 1000 Character Points | 35085 gp |

*For starting PCs, see backgrounds and character starting equipment.
Character points can be spent to increase your attributes. When your Constitution score increases, your stamina maximum also increases. Multiply your new Constitution score by your recovery die multiplier to calculate your new stamina maximum. For example, if your character has a d10 recovery die and a Constitution score of 17 and increases their Constitution score from 17 to 18, then their stamina maximum then increases by 4 from 68 to 72.
2 changes: 1 addition & 1 deletion Creation/Attributes/Other/index.md
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Expand Up @@ -17,7 +17,7 @@ Prior to any attack roll, a martial feat, or feat for short, can be declared. Th

The feat die determines the feat's success. This is a d4 and can be enlarged by taking talents from the martial feat talent tree. If the feat die meets a DC (typically 3, but higher at GM discretion) and the attack hits, then the feat succeeds. If the feat die is not equal to or higher than the DC, or the overall attack misses, then the feat fails as well.

### Mana
## Mana
You have 3 mana with which to cast your spells of 1st level and higher. To cast one of these spells, you must expend an amount of mana equal to the spell’s level. You regain all expended mana when you finish a long rest.

## Stamina
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30 changes: 30 additions & 0 deletions Creation/Equipment/index.md
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Expand Up @@ -24,3 +24,33 @@ When you make an attack with a weapon, you roll a d20 and add your proficiency b

* For attacks with **melee weapons**, use your Strength modifier for attack and damage rolls. A weapon that has the finesse property, such as a rapier, can use your Dexterity modifier instead.
* For attacks with **ranged weapons**, use your Dexterity modifier for attack and damage rolls. A melee weapon that has the thrown property, such as a handaxe, can use your Strength modifier instead.

## Starting Wealth
The table below lists the amount of treasure that each PC is expected to have at a specific character point value, in addition to their starting equipment from their background.

| Character Value | Wealth |
|----------------:|-------:|
| 150 Character Points* | - |
| 160 Character Points | 60 gp |
| 175 Character Points | 120 gp |
| 190 Character Points | 239 gp |
| 210 Character Points | 393 gp |
| 230 Character Points | 542 gp |
| 255 Character Points | 691 gp |
| 280 Character Points | 1339 gp |
| 310 Character Points | 1987 gp |
| 340 Character Points | 2912 gp |
| 375 Character Points | 4022 gp |
| 410 Character Points | 4947 gp |
| 460 Character Points | 5872 gp |
| 510 Character Points | 6797 gp |
| 575 Character Points | 7629 gp |
| 640 Character Points | 12363 gp |
| 720 Character Points | 17097 gp |
| 800 Character Points | 21831 gp |
| 900 Character Points | 28458 gp |
| 1000 Character Points | 35085 gp |

*For starting PCs, see backgrounds and character starting equipment.

Note that this table assumes a standard fantasy game. Low-fantasy games might award only half this value, while high-fantasy games might double the value. It is assumed that some of this treasure is consumed in the course of an adventure (such as potions and scrolls) and that some of the less useful items are sold for half value so more useful gear can be purchased.

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