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Merge pull request #228 from stormchaserroleplaying/Barbarian-Update
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Barbarian Update
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stormchaserroleplaying authored Oct 26, 2024
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32 changes: 16 additions & 16 deletions Talents/Barbarian/Barbed/index.md
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Expand Up @@ -12,39 +12,39 @@ In most settings, only dwarves can become barbed barbarians. They fill a particu

## Talents

| Talent | CP | Prerequisites | Barbarian Talents Required |
|:------:|:--:|:-------------:|:---------------------:|
| Barbed Armour | 5 | - | - |
| Reckless Abandon | 10 | Barbed Armour and 4 other Barbarian Talents | 5 |
| Bristling Charge | 25 | Reckless Abandon and 7 other Barbarian Talents | 8 |
| Spiked Retribution | 50 | Bristling Charge and 10 other Barbarian Talents | 11 |
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
| Barbed Armour | 15 | Rage |
| Reckless Abandon | 20 | Barbed Armour, Reckless Attack and 50 CP of Barbarian Talents |
| Bristling Charge | 30 | Reckless Abandon and 125 CP of Barbarian Talents |
| Spiked Retribution | 50 | Bristling Charge and 225 CP of Barbarian Talents |

### Barbed Armour

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#### **Cost:** 5 Character Points
While you are wearing spiked armour and are raging, you can use a bonus action to make one unarmed strike against a target within 5 feet of you. If the attack hits, the spikes deal piercing damage equal to your martial feat die. You use your Strength modifier for the attack and damage rolls.
#### **Cost:** 15 Character Points<br>**Prerequisite:** Rage
While you are wearing armour with the [armour spikes](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Armour/Tables/#extras) extra and are raging, you can make one unarmed strike against a target within 5 feet of you as an action. If the attack hits, the spikes deal 1dM piercing damage. You use your Strength modifier for the attack and damage rolls.

Additionally, when you use the Attack action to grapple a creature, if your grapple check succeeds, then the target takes piercing damage equal to your martial feat die. This damage roll recurs on each round that you maintain the grapple.
Additionally, when you successfully [grapple]((https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Grapple/)) a creature, the target takes 1dM piercing damage. This damage roll recurs on each round that you maintain the grapple.

### Reckless Abandon

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#### **Cost:** 10 Character Points<br>**Prerequisite:** Barbed Armour and 4 Barbarian Talents
When you use Reckless Attack while raging, you also gain temporary stamina equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.
#### **Cost:** 20 Character Points<br>**Prerequisite:** Barbed Armour, Reckless Attack and 50 CP of Barbarian Talents
When you use [Reckless Attack](https://github.com/stormchaserroleplaying/stormchaserRPG/blob/Clarifications/Formatting/Talents/Barbarian/index.md#reckless-attack) while raging, you also gain 1dR temporary stamina. You lose any temporary stamina gained in this way when your rage ends.

#### ### Bristling Charge
### Bristling Charge

<div style="margin-top:-10px;"></div>

#### **Cost:** 25 Character Points<br>**Prerequisite:** Reckless Abandon and 7 Barbarian Talents
You can take the Dash action as a bonus action while you are raging.
#### **Cost:** 30 Character Points<br>**Prerequisite:** Reckless Abandon and 125 CP of Barbarian Talents
While raging, you can [Overrun](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Moves/Overrun/) using only 1 action instead of 2. Additionally, you can [Charge](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Charge/) (Slam and Tackle only) using only 2 actions instead of 3.

### Spiked Retribution

<div style="margin-top:-10px;"></div>

#### **Cost:** 50 Character Points<br>**Prerequisite:** Bristling Charge and 10 Barbarian Talents
When a creature within 5 feet of you hits you with a melee attack, the attacker takes piercing damage equal to your martial feat die if you are raging, aren’t incapacitated, and are wearing spiked armor.
#### **Cost:** 50 Character Points<br>**Prerequisite:** Bristling Charge and 225 CP of Barbarian Talents
When a creature within 5 feet of you hits you with a melee attack, the attacker takes 1dM piercing damage if you are raging, aren’t incapacitated and are wearing armour with the [armour spikes](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Armour/Tables/#extras) extra.
58 changes: 29 additions & 29 deletions Talents/Barbarian/Bloodrager/index.md
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Expand Up @@ -14,22 +14,22 @@ While many ferocious combatants can tap into a deep reservoir of buried rage, bl
<div style="margin-top:-10px;"></div>

#### **Prerequisite:** Rage and Spellcasting
You gain the ability to concentrate on spells, even while raging, as long as your spellcasting ability is Constitution or Charisma. You can use a simple or martial melee weapon as a spellcasting focus for your spells.
You gain the ability to [sustain](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/Casting/Duration/#sustaining-spells) spells, even while raging, as long as your spellcasting ability is Constitution or Charisma. You can use a simple or martial melee weapon as a spellcasting focus for your spells.

## Talents

| Talent | CP | Prerequisites | Barbarian Talents Required |
|:------:|:--:|:-------------:|:--------------------------:|
| Bloodline | 5 | - | - |
| Blood Sanctuary | 10 | Bloodline and 4 other Barbarian Talents | 5 |
| Bloodrage | 25 | Blood Sanctuary and 7 other Barbarian Talents | 8 |
| Greater Bloodline | 50 | Bloodrage and 10 other Barbarian Talents | 11 |
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
| Bloodline | 15 | Rage, Arcane Spellcasting |
| Blood Sanctuary | 20 | Bloodline and 50 CP of Barbarian Talents |
| Bloodrage | 30 | Blood Sanctuary and 125 CP of Barbarian Talents |
| Greater Bloodline | 50 | Bloodrage and 225 CP of Barbarian Talents |

### Bloodline

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
#### **Cost:** 15 Character Points<br>**Prerequisite:** Rage, Arcane Spellcasting
The power that lies dormant in your blood awakens.

Each bloodrager has a source of magic somewhere in their heritage that empowers their rage. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in their family's past. Regardless of the source, this influence manifests in a number of ways.
Expand All @@ -43,14 +43,14 @@ You can speak, read, and write Abyssal.

Furthermore, you grow claws while raging. These count as two light finesse weapons that each deal 1d6 points of slashing damage. Once you have learned the Blood Sanctuary talent, these claws are considered magic weapons for the purpose of overcoming damage resistance. Once you have learned the Bloodrage talent, these claws become flaming weapons, which deal an additional 1d6 points of fire damage on a hit.

Additionally, when you rage you can choose to grow one size category larger than your base size, as Enlarge/Reduce.
Additionally, when you rage you can choose to grow one size category larger than your base size, as [Enlarge/Reduce](https://stormchaserroleplaying.com/stormchaserRPG/Spells/2/Transmutation/#enlargereduce).

#### Divine
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being.

Your link to the divine allows you to learn spells from the divine spell list. When your Spellcasting feature lets you learn or replace an arcane cantrip or arcane spell of 1st level or higher, you can choose the new spell from the arcane spell list or the diving spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes an arcane spell for you.

In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is an arcane spell for you and does not count against your number of spells known. You may not replace this spell when you level up.
In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is an arcane spell for you and does not count against your number of spells known. This spell cannot be replaced.

You can also speak, read and write either celestial or infernal.

Expand Down Expand Up @@ -83,68 +83,68 @@ Furthermore, choose one element.
| Fire | Fire |
| Water | Cold |

You gain resistance to damage of the associated type. In addition, whenever you start casting a spell of 1st level or higher that deals this kind of damage, magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take elemental damage equal to half your barbarian level.
You gain resistance to damage of the associated type. In addition, whenever you start casting a spell of 1st level or higher that deals this kind of damage, magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take 1dM of the same damage type.

#### Giant
You discover innate magical abilities within yourself that are based on your giant heritage.

You can speak, read, and write Giant.

Select one of the giant types from the table below. If you have the spellcasting feature, you learn a cantrip and a 1st level spell. If you can case 2nd level spells, you also learn a 2nd level spell. If you later gain such abilities, then you learn these spells at that time. The specific spells that you learn are associated with your choice, as shown in the table. These spells count as arcane spells for you, but they don't count against your number of spells known.
Select one of the giant types from the table below. If you have the spellcasting feature, you learn a cantrip and a 1st level spell. If you can cast 2nd level spells, you also learn a 2nd level spell. If you later gain such abilities, then you learn these spells at that time. The specific spells that you learn are associated with your choice, as shown in the table. These spells count as arcane spells for you, but they don't count against your number of spells known.

| Giant | Cantrips | 1st Level Spell | 2nd Level Spell |
|:-----:|:--------:|:---------------:|:---------------:|
| Cloud | *Minor Illusion* | *Fog Cloud* | *Invisibility* |
| Fire | *Firebolt* | *Burning Hands* | *Flaming Sphere* |
| Frost | *Ray of Frost* | *Armour of Agathys* | *Hold Person* |
| Hill | *Shillelagh* | *Heroism* | *Enlarge/Reduce* |
| Stone | *Resistance* | *Entangle* | *Spike Growth* |
| Storm | *Shocking Grasp* | *Thunderwave* | *Gust of Wind* |
| Cloud | [Minor Illusion](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Illusion/#minor-illusion) | [Fog Cloud](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Conjuration/#fog-cloud) | [Invisibility](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Arcane/) |
| Fire | [Firebolt](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Evocation/#fire-boltd) | [Burning Hands](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#burning-hands) | [Flaming Sphere](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Arcane/) |
| Frost | [Ray of Frost](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Evocation/#ray-of-frost) | [Winter's Ward](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Warding/#winters-ward) | [Hold Person](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Arcane/) |
| Hill | [Shillelagh](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#shillelagh) | [Heroism](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Charms/#heroism) | [Enlarge/Reduce](https://stormchaserroleplaying.com/stormchaserRPG/Spells/2/Transmutation/#enlargereduce) |
| Stone | [Resistance](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Warding/#resistance) | [Entangle](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Conjuration/#entangle) | [Spike Growth](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Divine/) |
| Storm | [Shocking Grasp](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Evocation/#shocking-grasp) | [Thunderwave](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#thunderwave) | [Gust of Wind](https://stormchaserroleplaying.com/stormchaserRPG/Spells/2/Evocation/#gust-of-wind) |

#### Shadow
You are a creature of shadow. Your innate magic comes from the Shadowfell itself. Perhaps you trace your lineage to an entity from that place, or were exposed to its fell energy and transformed by it. The power of shadow magic casts a strangepall over your physical presence. The spark of life that sustains you struggles against the dark energy of your soul.
You are a creature of shadow. Your innate magic comes from the Shadowfell itself. Perhaps you trace your lineage to an entity from that place, or were exposed to its fell energy and transformed by it. The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you struggles against the dark energy of your soul.

You have darkvision with a range of 60 feet even when not raging. If you already have darkvision, its range extends to 120 feet. Whenever you enter a rage, the light level within 30 feet of you decreases by one step. If you can cast 2nd level spells, then you learn the darkness spell, which doesn't count against your number of spells known. You can see through the darkness created by the spell.

In addition, you have resistance to cold damage and your melee attacks deal an additional martial feat die of cold damage.
In addition, you have resistance to cold damage and your melee attacks deal an extra 1dM cold damage.

### Blood Sanctuary

<div style="margin-top:-10px;"></div>

#### **Cost:** 10 Character Points<br>**Prerequisite:** Bloodline and 4 Other Barbarian Talents
#### **Cost:** 20 Character Points<br>**Prerequisite:** Bloodline and 50 CP of Barbarian Talents
Due to the power of your blood, you can stand confidently amid the effects of spells cast by you or your allies. You have +1d to your defences against spells that you or an ally casts.

### Bloodrage

<div style="margin-top:-10px;"></div>

#### **Cost:** 25 Character Points<br>**Prerequisite:** Blood Sanctuary and 7 Other Barbarian Talents
Upon entering a rage, you can apply the effects of a spell that you know to yourself. The spell must have a range of touch or self. If the spell's duration is greater than 1 round, it instead lasts for the duration of the rage. This use consumes mana as if you had cast the spell; you must have mana available to take advantage of this effect.
#### **Cost:** 30 Character Points<br>**Prerequisite:** Blood Sanctuary and 125 CP of Barbarian Talents
Upon entering a rage, you can apply the effects of a spell that you know to yourself. The spell must have a range of touch or self. If the spell's duration is greater than 1 round, it instead lasts for the duration of the rage. This use consumes mana as if you had cast the spell.

### Greater Bloodline

<div style="margin-top:-10px;"></div>

#### **Cost:** 50 Character Points<br>**Prerequisite:** Bloodrage and 10 Other Barbarian Talents
#### **Cost:** 50 Character Points<br>**Prerequisite:** Bloodrage and 225 CP of Barbarian Talents
Your connection to your bloodline is strengthened. You gain additional abilities when raging.

#### Abyssal
Once per round, when you hit in melee, you can choose to exude a burst of hellish flames in a 10-foot radius centered on you. Make a spellcasting attack roll vs all creatures within 10 feet of you. On a hit, each creatures takes 2d10 + your spellcasting attributy modifier in fire damage, or half as much damage on a miss.
Once per round, when you hit in melee, you can choose to exude a burst of hellish flames in a 10-foot radius centered on you. Make a spellcasting attack roll vs all creatures within 10 feet of you. On a hit, each creature takes 2dM + your spellcasting attribute modifier in fire damage, or half as much damage on a miss.

#### Divine
When you rage, you manifest a pair of spectral wings on your back, gaining a flying speed equal to your walking speed.

The affinity that you chose for the source of your divine power determines the appearance of the spectral wings: eagle wings for good or law, bat wings for evil or chaos, and dragonfly wings for neutrality.

Additionally, as a bonus action you can emit a pulse of divine energy, casting your affinity bonus spell on all creatures adjacent to you, at the cost of a single point of mana.
Additionally, once per turn as an action, you can cast your bonus affinity spell on all creatures within 10 feet of you. The mana cost for casting a spell in this way is 1.

#### Draconic
When you rage, you sprout a pair of dragon wings from your back, gaining a flying speed equal to your walking speed.

You can't manifest your wings while wearing armour unless the armour is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

As a bonus action, you can beat your wings. Make an unarmed strike vs each creature adjacent to you. On a hit, they suffer your unarmed damage and are knocked prone.
Once per turn as an action, you can beat your wings to create a great burst of wind. Make an unarmed strike vs. the STR defense of each creature within 10 feet of you. On a hit, they suffer 1dM bludgeoning damage and are knocked [prone](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Prone/).

#### Elemental
When you rage, you gain special movement based on your element.
Expand All @@ -161,9 +161,9 @@ Additionally, you can briefly transform your body and any possessions you are ca
#### Giant
You gain the ability to channel the souls of your ancestors into your physical form.

When you rage you can increase your size by one category as Enlarge/Reduce. Additionally, each round you receive 1d12 + your Constitution modifier in temporary stamina. When you shove a smaller creature, you push it 10 ft away from you, and when you grapple a smaller creature you can use it as an improvised melee or thrown weapon, dealing bludgeoning damage equal to the creature's recovery die, plus your Strength modifier. Both the creature you are using as a weapon and any creature you hit with them take this damage.
When you rage you can increase your size by one category as [Enlarge/Reduce](https://stormchaserroleplaying.com/stormchaserRPG/Spells/2/Transmutation/#enlargereduce). Additionally, each round you receive 1dR + your Constitution modifier in temporary stamina. When you [shove](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Shove/) a smaller creature, you push it 10 ft away from you, and when you [grapple](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Grapple/) a smaller creature you can use it as an improvised melee or thrown weapon, dealing bludgeoning damage equal to the creature's recovery die, plus your Strength modifier. Both the creature you are using as a weapon and any creature you hit with them take this damage.

#### Shadow
You see normally in dim light and darkness, both magical and non-magical, as though it were brightly lit.

Furthermore, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport to an unoccupied space you can see that is also in dim light or darkness. You cannot use this ability if your bloodrage is the only source of dim light or darkness.
Furthermore, you gain the ability to step from one shadow into another. When you are in dim light or darkness, you can magically teleport as an action to an unoccupied space you can see that is also in dim light or darkness. You cannot use this ability if your bloodrage is the only source of dim light or darkness.
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