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stormchaserroleplaying authored Sep 15, 2023
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16 changes: 16 additions & 0 deletions Combat/Melee/Parry/index.md
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---
title: Parry
parent: Melee Actions
grand_parent: Combat
---

# Parry
**Actions:** 1<br>
**Requirements:** You are wielding a weapon with the parry property.

You position your weapon to protect yourself. When you parry, you gain a circumstance bonus to Strength defence vs melee attacks until the start of your next turn, as described on the table below:

| Weapon Wielded In | Bonus to Strength Defence |
|:-----------------:|:-------------------------:|
| One Hand | +1 |
| Two Hands | +2 |
4 changes: 2 additions & 2 deletions Combat/Melee/Raise/index.md
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Expand Up @@ -6,6 +6,6 @@ grand_parent: Combat

# Raise Shield
**Actions:** 1<br>
**Requirements:** You are wielding a shield.
**Requirements:** You are wielding an item with the shield property.

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to Strength and Dexterity defence vs melee and ranged attacks. Your shield remains raised until the start of your next turn.
You position your shield to protect yourself. When you have raised a shield, you gain its listed circumstance bonus to Strength and Dexterity defence vs melee and ranged attacks. Your shield remains raised until the start of your next turn.
8 changes: 4 additions & 4 deletions Equipment/Weapons/Glossary/index.md
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Expand Up @@ -134,14 +134,14 @@ Non-lethal weapons are designed to incapacitate a target without killing it. Wea
Defence checks to avoid being hit by an opportunity attack made with an opportunistic weapon are made at disadvantage.

### Parry
When wielding a parry weapon, you gain a bonus to your Strength defence vs melee attacks. This bonus is defined by how the weapon is wielded:
When wielding a parry weapon, you may use the [Parry](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Raise/) action, which grants you a bonus to your Strength defence vs melee attacks. This bonus is defined by how the weapon is wielded:

| Weapon Wielded In | Maximum Bonus to Strength Defence |
|:-----------------:|:---------------------------------:|
| Weapon Wielded In | Bonus to Strength Defence |
|:-----------------:|:-------------------------:|
| One Hand | +1 |
| Two Hands | +2 |

If you are wielding a finesse weapon and blocking an attack from a weapon the is being wielded in one hand, then you may use your Dexterity to calculate your Strength defence.
If you are wielding a finesse weapon and blocking an attack from a weapon that is being wielded in one hand, then you may use your Dexterity to calculate your Strength defence.

If you are wielding an unwieldy parry weapon and use all of your attacks when taking the attack action on your turn, then you do not benefit from the weapon's parry bonus to Strength defence until the end of your next turn.

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1 change: 1 addition & 0 deletions Equipment/Weapons/Proficiency/index.md
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Expand Up @@ -27,6 +27,7 @@ For the purposes of more advanced talents, such as weapon foci and specialisatio
| Firearms, renaissance |||
| Firearms, industrial |||
| Flexible |||
| Improvised |||
| Muscle-Powered |||
| Polearms |||
| Unarmed |||
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33 changes: 27 additions & 6 deletions Introduction/Creation/Advancement/index.md
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Expand Up @@ -10,22 +10,24 @@ As your character goes on adventures and overcomes challenges, they gain experie

| Benefit | Character Points |
|:-------:|:----------------:|
| Spell School Mastery | 25 |
| Defence Mastery | 35 |
| Spell School Mastery | 35 |
| Weapon Mastery | 25 |
| Skill Mastery | 25 |
| Defence Expertise | 15 |
| Skill Expertise | 15 |
| Spell School Expertise | 10 |
| Weapon Expertise | 10 |
| Skill Expertise | 10 |
| Tool Mastery | 10 |
| Language (Native) | 10 |
| Talent | From 5 |
| Increase an Attribute by 1 | From 5 |
| Learn an additional spell | From 5 |
| Defence Training | 5 |
| Spell School Training | 5 |
| Tool Expertise | 5 |
| Language (Accented) | 5 |
| Spell School Training | 2 |
| Weapon Training | 2 |
| Skill Training | 2 |
| Increase an Attribute by 1 | From 1 |
| Subskill | 1 |
| Tool Training | 1 |
| Language (Broken) | 1 |
Expand All @@ -43,7 +45,26 @@ A veteran adventurer may have trained or honed their natural abilities well enou

The first and second time a that PC improves an attribute, it costs 5 character points and adds +1 to an attribute of their choice. The third improvement to their attributes costs 10 character points, the fifth 15, and so forth. Each improvement adds +1 to the attribute, potentially improving its modifier.

| Attribute Improvement | Character Point Cost |
| New Attribute | Point Cost |
|:---------:|:----------:|
| 7 | 2 |
| 8 | 2 |
| 9 | 1 |
| 10 | 1 |
| 11 | 1 |
| 12 | 2 |
| 13 | 2 |
| 14 | 5 |
| 15 | 5 |
| 16 | 10 |
| 17 | 10 |
| 18 | 15 |
| 19 | 15 |
| 20 | 20 |

## Purchasing Additional Spells

| Additional Spell | Character Point Cost |
|:---------------------:|:--------------------:|
| 1st and 2nd | 5 |
| 3rd and 4th | 10 |
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34 changes: 18 additions & 16 deletions Introduction/Creation/Attributes/index.md
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Expand Up @@ -55,19 +55,19 @@ Roll 3d6, rerolling all 1s, and add the dice together. Record the total and repe

This method is quite random, and some characters may have clearly superior abilities. This randomness can be taken one step further, with the totals applied to specific attributes in the order they are rolled. Characters generated using this method are difficult to fit to predetermined concepts and are best designed around their attributes.

If you don't like the idea of randomly determining attributes, you can spend 25 points on the Attribute Point Cost table, or use the **Low Fantasy Array** instead: 14, 13, 12, 12, 11, 10.
If you don't like the idea of randomly determining attributes, you can spend 22 points on the Attribute Point Cost table, or use the **Low Fantasy Array** instead: 14, 13, 12, 12, 11, 10.

## Standard Fantasy
Roll 4d6. Discard the lowest die result and add the three remaining results together. Record the total and repeat the process until you generate six numbers. Assign these totals to your attributes as you see fit.

If you don't like the idea of randomly determining attributes, you can spend 27 points on the Attribute Point Cost table, or use the **Standard Array** instead: 15, 14, 13, 12, 10, 8.
If you don't like the idea of randomly determining attributes, you can spend 31 points on the Attribute Point Cost table, or use the **Standard Array** instead: 15, 14, 13, 12, 10, 8.

## High Fantasy
Roll 4d6, rerolling all 1s. Discard the lowest die result and add the three remaining results together. Record the total and repeat the process until you generate six numbers. Assign these totals to your attributes as you see fit.

This method is less random than Low Fantasy and tends to create characters with above-average attributes.

If you don't like the idea of randomly determining attributes, you can spend 40 points on the Attribute Point Cost table, or use the **High Fantasy Array** instead: 16, 15, 14, 14, 13, 12.
If you don't like the idea of randomly determining attributes, you can spend 68 points on the Attribute Point Cost table, or use the **High Fantasy Array** instead: 16, 15, 14, 14, 13, 12.

## Point Buy
Point buy allows you to build a character with a set of attributes that you choose individually. If your GM is using a point buy method, the point amounts and costs of attributes can be found below.
Expand All @@ -80,23 +80,25 @@ If you will be using a point buy method, the following table shows the costs of

| Attribute | Point Cost |
|:---------:|:----------:|
| 8 | 0 |
| 9 | 1 |
| 10 | 2 |
| 11 | 3 |
| 12 | 4 |
| 6 | -6 |
| 7 | -4 |
| 8 | -2 |
| 9 | -1 |
| 10 | 0 |
| 11 | 1 |
| 12 | 3 |
| 13 | 5 |
| 14 | 7 |
| 15 | 9 |
|16 | 12 |
| 17 | 15 |
| 18 | 19 |
| 14 | 10 |
| 15 | 15 |
| 16 | 25 |
| 17 | 35 |
| 18 | 50 |

| Campaign Type | Point Budget |
|:-------------:|:------------:|
| Low Fantasy | 25 |
| Standard Fantasy | 27 |
| High Fantasy | 40 |
| Low Fantasy | 22 |
| Standard Fantasy | 31 |
| High Fantasy | 68 |

## Stamina
Your character's stamina defines how tough your character is in combat and other dangerous situations. You start with stamina equal to your Constitution score. This is also your **stamina maximum**.
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5 changes: 3 additions & 2 deletions Introduction/Creation/Talents/index.md
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Expand Up @@ -6,11 +6,12 @@ nav_order: 4
---

# 4. Choose Talents
When creating a character, you begin play with ?20? character points to spend on talents, plus a number of additional character points equal to your Intelligence modifier. These points are spent as described in the table below:
When creating a character, you begin play with ?100? character points to spend on talents, plus a number of additional character points equal to your Intelligence modifier. These points are spent as described in the table below:

| Benefit | Character Points |
|:-------:|:----------------:|
| Feature | 5 or 10 |
| Defence Training | 5 |
| Spell School Training | 5 |
| Weapon Training | 2 |
| Skill Training | 2 |
| Tool Expertise | 2 |
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2 changes: 1 addition & 1 deletion Talents/Barbarian/Barbed/index.md
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---
title: Barbed
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
---

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2 changes: 1 addition & 1 deletion Talents/Barbarian/Bloodrager/index.md
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---
title: Bloodrager
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
---

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2 changes: 1 addition & 1 deletion Talents/Barbarian/Bruiser/index.md
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---
title: Bruiser
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
---

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2 changes: 1 addition & 1 deletion Talents/Barbarian/Elemental/index.md
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---
title: Elemental Storm
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
---

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2 changes: 1 addition & 1 deletion Talents/Barbarian/Fanatic/index.md
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---
title: Fanatic
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
---

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2 changes: 1 addition & 1 deletion Talents/Barbarian/FeralSoul/index.md
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---
title: Feral Soul
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
---

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2 changes: 1 addition & 1 deletion Talents/Barbarian/Frenzy/index.md
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---
title: Frenzy
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
---

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2 changes: 1 addition & 1 deletion Talents/Barbarian/GuardianAncestor/index.md
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---
title: Guardian Ancestor
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
---

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2 changes: 1 addition & 1 deletion Talents/Barbarian/Primal/index.md
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---
title: Primal
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
---

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2 changes: 1 addition & 1 deletion Talents/Barbarian/RagePowers/index.md
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---
title: Rage Powers
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
nav_order: 1
---
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2 changes: 1 addition & 1 deletion Talents/Barbarian/Totem/index.md
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---
title: Totem Warrior
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
---

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2 changes: 1 addition & 1 deletion Talents/Barbarian/WildMagic/index.md
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---
title: Wild Magic
parent: Barbarian Talent Tree
parent: Barbarian Talents
grand_parent: Talents
---

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