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Updated forest and mountain cultures
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stormchaserroleplaying committed Sep 21, 2023
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2 changes: 1 addition & 1 deletion Equipment/Weapons/Glossary/index.md
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Expand Up @@ -55,7 +55,7 @@ Disarm attempts made with a disarm weapon are made with advantage.
A weapon with the double property has two striking ends. Attacks with the second end use the same damage die as the primary end and follow the rules for two-weapon fighting.

### Exotic
Exotic weapons are only considered martial weapons for specific cultures. A character must spend a character point to learn how to wield another cultures' exotic weapons effectively.
Proficiency in an exotic weapon must be purchased individually, unless you belong to the weapon's corresponding culture.

### Finesse
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. If your Strength is less than the **Str/Dex** entry of the weapon, then you suffer disadvantage on your attack rolls with the weapon when using Dexterity in this way.
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12 changes: 6 additions & 6 deletions Origins/Cultures/Forest/index.md
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Expand Up @@ -20,18 +20,18 @@ Forest guardians love freedom, variety, and self-expression, so they lean strong

## Features

### Exotic Weapon Training
You are trained with any weapon with the word “elven” in its name or properties.

### Mask of the Wild
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

### Speak with Small Beasts
Through sounds and gestures, you can communicate simple ideas with small or smaller beasts. Forest guardians love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers and other creatures as beloved pets.

### Weapon Training
You are trained with martial blades and martial bows. Additionally, you treat any weapon with the word “elven” in its name or properties as a martial weapon.

If your class grants training with simple blades or simple bows, then you become trained in martial blades, or martial bows, respectively. If your class grants training with martial blades or martial bows, you gain 2 character points. If your class grants training with both martial blades and martial bows, you gain 4 character points.

## Languages
You can speak, read and write Elvish, Sylvan and one other language.
You speak, read and write either Elvish or Sylvan with native proficiency and the other with accented proficiency.

Choose one other language of your choice. You speak, read and write this language with accented proficiency.

Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
22 changes: 9 additions & 13 deletions Origins/Cultures/Mountain/index.md
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Expand Up @@ -18,26 +18,22 @@ Most who hail from a mountain hall are lawful, believing firmly in the benefits

## Features

### Weapon Training
You are proficient with simple axes and simple bludgeoning weapons. Additionally, you treat any weapon with the word “dwarven” in its name or properties as a martial weapon.
### Ancestor Worship
You have trained proficiency with the dwarven history and dwarven religion subskills.

If your class grants proficiency with simple axes or simple bludgeoning weapons, you instead gain proficiency in martial axes, or martial bludgeoning weapons, respectively.
### Artisan Trades
You are trained in the use of one of the following sets of artisan’s tools: [brewer’s supplies](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Tools/ArtisansTools/#brewers-supplies), [mason’s tools](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Tools/ArtisansTools/#masons-tools), or [smith’s tools](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Tools/ArtisansTools/#smiths-tools).

### Armour Training
You have proficiency with light armour.

If your class grants proficiency with light armour, you instead gain proficiency with medium armour.

If your class grants proficiency with both light and medium armour, then you instead gain proficiency with heavy armour.
### Exotic Weapon Training
You are trained with any weapon with the word “dwarven” in its name or properties.

### Mountain Born
You’re acclimated to high and low altitudes, including elevations above 20,000 feet or depths below 20,000 feet. You’re also naturally adapted to cold climates.

### Tool Proficiency
You gain proficiency with one of the following sets of artisan’s tools: brewer’s supplies, mason’s tools, or smith’s tools.

## Languages
You can speak, read and write Dwarvish, Gnomish and one other language.
You speak, read and write either Dwarvish or Gnomish with native proficiency and the other with accented proficiency.

Choose one other language of your choice. You speak, read and write this language with accented proficiency.

Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

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