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Branch channel divinity prereqs
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stormchaserroleplaying committed Oct 7, 2023
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2 changes: 1 addition & 1 deletion Species/Common/Dragonkin/index.md
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Expand Up @@ -72,7 +72,7 @@ You are descended from a specific colour of dragon. Choose one type from the tab
| Sapphire | True Neutral | 2d12 Sacred | 30 ft. range, 5 ft. sphere<br>(Wisdom defence) |
| Topaz | Neutral Good | 2d12 Energy | 30 ft. range, 5 ft. sphere<br>(Constitution defence) |

Your breath weapon and damage resistance are determined by your phenotype, as shown in the table above. Additionally, your phenotype grants you one of the following features:
Your breath weapon and damage resistance are determined by your phenotype, as shown in the table above.

## Size
Dragonkin are tall and strongly built, often standing close to six-and-a-half feet tall and weighing three hundred pounds or more. Your size is Medium.
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8 changes: 4 additions & 4 deletions Talents/Cleric/Arcana/index.md
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Expand Up @@ -39,11 +39,11 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
#### **Cost:** 5 Character Points
You gain two cantrips of your choice from the [Arcane Spell List](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Arcane/). For you, these cantrips count as divine cantrips.

#### Arcane Abjuration I
### Arcane Abjuration I

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity
#### **Prerequisite:** Arcane Initiate and Channel Divinity
You can use your Channel Divinity to abjure otherworldly creatures. You present your holy symbol toward one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you. Make a warding attack vs the creature’s Wisdom defense, provided that the creature can see or hear you. If you hit, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Stride action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Expand All @@ -55,11 +55,11 @@ A turned creature must spend its turns trying to move as far away from you as it
#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Arcane Initiate
When you restore stamina to an ally with a spell which you spend one mana or more on, you can also end one spell of your choice on that creature. The level of the spell you end must be equal to or lower than the amount of mana used to cast the healing spell.

#### Arcane Abjuration II
### Arcane Abjuration II

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##### **Prerequisite:** 3rd Level Spells and Arcane Abjuration I
#### **Prerequisite:** 3rd Level Spells and Arcane Abjuration I
When a creature is hit by your Arcane Abjuration feature, the creature is banished for 1 minute (as in a *[Banishment]()* spell that doesn't have to be sustained) if it isn’t on its plane of origin and its challenge rating is at or below your character value divided by 5.

### Arcane Mastery
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4 changes: 2 additions & 2 deletions Talents/Cleric/Death/index.md
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Expand Up @@ -38,11 +38,11 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
#### **Cost:** 5 Character Points
You learn one necromancy cantrip of your choice from any spell list. When you cast any necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.

#### Touch of Death
### Touch of Death

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity
#### **Prerequisite:** Channel Divinity and Reaper
*You can use Channel Divinity to destroy another creature’s life force by touch.*

When you hit a creature with a melee attack, you can use Channel Divinity to deal extra profane damage to the target. The damage equals 5× the cleric's maximum spell level.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Forge/index.md
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Expand Up @@ -42,11 +42,11 @@ At the end of a long rest, you can touch one nonmagical object that is a suit of

Once you use this feature, you can’t use it again until you finish a long rest.

#### Artisan's Blessing
### Artisan's Blessing

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity
#### **Prerequisite:** Blessing of the Forge and Channel Divinity
*You can use your Channel Divinity to create simple items.*

You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armour, ten pieces of ammunition, a set of tools, or another metal object (see [Equipment](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/) for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Grave/index.md
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Expand Up @@ -54,11 +54,11 @@ You can open your awareness to magically detect undead. Until the end of your ne

You can use this feature a number of times equal to your spellcasting attribute modifier. You regain all expended uses when you finish a long rest.

#### Path to the Grave
### Path to the Grave

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity<br>**Actions:** 2
#### **Prerequisite:** Channel Divinity and Circle of Mortality<br>**Actions:** 2
*You can use your Channel Divinity to mark another creature’s life force for termination.*

You choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Knowledge/index.md
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Expand Up @@ -40,11 +40,11 @@ Once per short rest, you can use this feature to gain one of the following benef
* You cast the [Comprehend Languages](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Divination/#comprehend-languages) spell using 1 action and requiring no components.
* You gain +1d in your choice of the following skills for 1 hour: Arcana, History, Nature, or Theology.

#### Knowledge of the Ages
### Knowledge of the Ages

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity<br>**Actions:** 2
#### **Prerequisite:** Blessings of Knowledge and Channel Divinity<br>**Actions:** 2
*You can use your Channel Divinity to tap into a divine well of knowledge.*

When you would roll to [Recall Knowledge](), you can instead use your Channel Divinity to take 20 for the skill check.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Life/index.md
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Expand Up @@ -40,11 +40,11 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http

Whenever you cast a spell using 1 or more mana to restore stamina to a creature, the creature regains additional stamina equal to 2 + the amount of mana used.

#### Preserve Life
### Preserve Life

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity<br>**Actions:** 2
#### **Prerequisite:** Channel Divinity and Disciple of Life<br>**Actions:** 2
*You can use your Channel Divinity to heal the badly injured.*

You present your holy symbol and evoke healing energy that can restore stamina up to a number of recovery dice equal to your maximum spell level. Choose any creatures within 30 feet of you and divide those recovery dice among them. Each selected creature can roll the recovery dice granted to them, plus your spellcasting attribute modifier, and recover that amount of stamina. You can’t use this feature on an undead or a construct.
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2 changes: 1 addition & 1 deletion Talents/Cleric/Light/index.md
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Expand Up @@ -61,7 +61,7 @@ This ability triggers once per round and automatically on the first attack to hi

<div style="margin-top:-10px;"></div>

#### **Prerequisite:** Channel Divinity<br>**Actions:** 2
#### **Prerequisite:** Channel Divinity and Warding Flare<br>**Actions:** 2
*You can harness sunlight, banishing darkness and dealing sacred damage to your foes.*

You use your Channel Divinity and present your holy symbol. Any magical darkness within 30 feet of you is dispelled.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Nature/index.md
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Expand Up @@ -45,11 +45,11 @@ You spend 10 minutes focusing your diety's power into a seed, flower, or other t

You can have only one verdant weapon at a time. If you imbue a second seed or plant, your first immediately becomes a mundane specimen.

#### Charm Animals and Plants
### Charm Animals and Plants

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity<br>**Actions:** 2
#### **Prerequisite:** Channel Divinity and Verdant Weapon<br>**Actions:** 2
*You use your divine magic to influence animals and plants.*

You present your holy symbol and invoke the name of your deity. Using your Channel Divinity, make a charm attack vs the Wisdom defence of each beast or plant creature that can see you within 30 feet of you. If it hits, a creature is [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) by you for 1 minute or until it takes damage. While it is [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) by you, it is friendly to you and other creatures you designate.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Order/index.md
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Expand Up @@ -42,11 +42,11 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http

If you cast a spell using mana and target an ally with the spell, that ally can use a free action at the beginning of their next turn to make one weapon or cantrip attack against a creature of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack.

#### Order’s Demand
### Order’s Demand

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity<br>**Actions:** 2
#### **Prerequisite:** Channel Divinity and Voice of Authority<br>**Actions:** 2
*You exert an intimidating presence over others.*

You present your holy symbol and use your Channel Divinity. Make a charm attack vs the Wisdom defence of each creature of your choice within 30 feet of you that can see or hear you. On a hit, a creature is [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) by you until the end of your next turn, or until the [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) creature takes any damage. You can also cause any of the [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) creatures to drop what they are holding when they are hit by your attack.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Peace/index.md
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Expand Up @@ -44,11 +44,11 @@ You choose a number of willing creatures within 30 feet of you (this can include

You can use this feature a number of times equal to your spellcasting attribute modifier and you regain all expended uses when you finish a long rest.

#### Balm of Peace
### Balm of Peace

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity<br>**Actions:** 2
#### **Prerequisite:** Channel Divinity and Emboldening Bond<br>**Actions:** 2
*You can make your very presence a soothing balm.*

Using your Channel Divinity, you can move up to your speed without provoking opportunity attacks. When you move within 5 feet of any other creature during this action, you can restore an amount of stamina to that creature equal to 2dR + your spellcasting attribute modifier. A creature can receive this healing only one time on each of your turns when you use this ability.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Tempest/index.md
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Expand Up @@ -42,11 +42,11 @@ Make an evocation attack roll vs the Dexterity defence of a creature within 5 fe

You can use this feature a number of times equal to your spellcasting ability modifier and you regain all expended uses when you finish a long rest.

#### Destructive Wrath
### Destructive Wrath

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity
#### **Prerequisite:** Channel Divinity and Wrath of the Storm
*You wield the power of the storm with unchecked ferocity.*

Before you roll electric or sonic damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Trickery/index.md
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Expand Up @@ -41,11 +41,11 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http

You touch a willing creature, granting +1d on stealth checks. This blessing lasts for 1 hour or until you use this feature again.

#### Invoke Duplicity
### Invoke Duplicity

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity<br>**Actions:** 2<br> **Duration:** Sustained
#### **Prerequisite:** Blessing of the Trickster and Channel Divinity<br>**Actions:** 2<br> **Duration:** Sustained
*You create a perfect illusory image of yourself.*

Using 2 Actions for your Channel Divinity, you create an illusion of yourself that lasts for 1 minute, or until you no longer sustain the effect (as if you were sustaining a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. Using 1 Action on subsequent turns, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Twilight/index.md
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Expand Up @@ -52,11 +52,11 @@ On your turn, you can magically share the sense granted by this feature with wil

You give one creature that you touch (including yourself) +1d on the next initiative roll that the creature makes. This benefit ends immediately after the roll, or if you use this feature again.

#### Twilight Sanctuary
### Twilight Sanctuary

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity<br>**Actions:** 2
#### **Prerequisite:** Channel Divinity and Vigilant Blessing<br>**Actions:** 2
*You refresh your allies with soothing twilight.*

Using your Channel Divinity, you present your holy symbol and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius and is filled with dim light. The sphere moves with you and lasts for 1 minute, or until you are incapacitated, or die. Whenever a creature (including you) ends its turn within the sphere, you can grant that creature one of these benefits:
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4 changes: 2 additions & 2 deletions Talents/Cleric/War/index.md
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Expand Up @@ -42,11 +42,11 @@ When you take the [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Com

You can use this ability a number of times equal to your spellcasting attribute modifier. You regain all expended uses when you finish a long rest.

#### Guided Strike
### Guided Strike

<div style="margin-top:-10px;"></div>

##### **Prerequisite:** Channel Divinity
#### **Prerequisite:** Channel Divinity and War Priest
*Your diety grants supernatural accuracy to your strikes.*

When you would roll to hit for an attack, you can instead use your Channel Divinity to take 20 for the attack roll.
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