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Updated Spellcasting
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stormchaserroleplaying committed Sep 23, 2023
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3 changes: 3 additions & 0 deletions Creation/Attributes/Other/index.md
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Expand Up @@ -17,5 +17,8 @@ Prior to any attack roll, a martial feat, or feat for short, can be declared. Th

The feat die determines the feat's success. This is a d4 and can be enlarged by taking talents from the martial feat talent tree. If the feat die meets a DC (typically 3, but higher at GM discretion) and the attack hits, then the feat succeeds. If the feat die is not equal to or higher than the DC, or the overall attack misses, then the feat fails as well.

### Mana
You have 3 mana with which to cast your spells of 1st level and higher. To cast one of these spells, you must expend an amount of mana equal to the spell’s level. You regain all expended mana when you finish a long rest.

## Stamina
Your character's stamina defines how tough your character is in combat and other dangerous situations. You start with stamina equal to your Constitution score. This is also your **stamina maximum**.
125 changes: 125 additions & 0 deletions Talents/Magic/Arcane/index.md
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---
title: Arcane Spellcasting
parent: Magic Talents
grand_parent: Talents
nav_order: 1
---

# Arcane Spellcasting Talents

In order to cast a spell, your spellcasting attribute must be equal to, or higher than, 10 + the spell's level.

| Talent | CP | Spell Level Prerequisite | Character Value Prerequisite | Spellcasting Attribute Prerequisite |
|:-------|:--:|:------------------------:|:----------------------------:|:-----------------------------------:|
| Arcane Spellcasting | 10 | - | - | 11 |
| 2nd Level Arcane Spells | 15 | 1st | 175 | 12 |
| 3rd Level Arcane Spells | 20 | 2nd | 210 | 13 |
| 4th Level Arcane Spells | 25 | 3rd | 255 | 14 |
| 5th Level Arcane Spells | 30 | 4th | 310 | 15 |
| 6th Level Arcane Spells | 35 | 5th | 375 | 16 |
| 7th Level Arcane Spells | 50 | 6th | 460 | 17 |
| 8th Level Arcane Spells | 65 | 7th | 575 | 18 |
| 9th Level Arcane Spells | 80 | 8th | 720 | 19 |
| 10th Level Arcane Spells | 100 | 9th | 900 | 20 |

See [Spells Rules](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/) for the general rules of spellcasting.

## Arcane Spellcasting

<div style="margin-top:-10px;"></div>

#### **Cost:** 10 Character Points<br>**Prerequisite:** Spellcasting Attribute of 11 or Higher
Choose one of the three following traditions:
* Occultism: You have formed a pact with a higher power.
* Sorcery: Your spells harness the magic in your blood and project your will onto the world.
* Wizardry: You learn your spells through dedicated study and memorisation.

### Spellcasting Attribute
You must choose an attribute to be your spellcasting attribute. The attributes that you may choose from depend on your tradition:
* Occultism: Intelligence, Wisdom, or Charisma
* Sorcery: Constitution or Charisma
* Wizardry: Intelligence or Wisdom

You use your chosen ability whenever a spell refers to your spellcasting ability. In addition, you use the modifier of your chosen ability when making an attack roll with a spell that you cast.

### Spells Known
You begin play knowing a number of spells from the [Arcane Spell List](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Arcane/) equal to your spellcasting attribute modifier. If your spellcasting attribute modifier ever changes, you learn new spells, or lose access to existing spells, depending on whether the modifier increases or decreases.

Choose one sorcerer, warlock, or wizard talent tree branch that you have talent(s) from. You gain the bonus 1st level spells listed in that branch's bonus spells table.

### Spellcasting Focus
You can use an arcane focus (see [Adventuring Gear](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/AdventuringGear/)) as a spellcasting focus for your arcane spells.

### Cantrips
You may choose a number of cantrips from [Arcane Spell List](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Arcane/) equal to your spellcasting attribute modifier. If your spellcasting attribute modifier increases, then you learn additional cantrips of your choice.

## 2nd Level Arcane Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 15 Character Points<br>**Prerequisite:** Arcane Spellcasting, Spellcasting Attribute of 12 or Higher and Character Value 175 Points
You can prepare and cast 2nd level arcane spells. Your maximum mana increases to 6.

Choose one sorcerer, warlock, or wizard talent tree branch that you have talent(s) from. You gain the bonus 2nd level spells listed in that branch's bonus spells table.

## 3rd Level Arcane Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 20 Character Points<br>**Prerequisite:** 2nd Level Arcane Spells, Spellcasting Attribute of 13 or Higher and Character Value 210 Points
You can prepare and cast 3rd level arcane spells. Your maximum mana increases to 9.

Choose one sorcerer, warlock, or wizard talent tree branch that you have talent(s) from. You gain the bonus 3rd level spells listed in that branch's bonus spells table.

## 4th Level Arcane Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 25 Character Points<br>**Prerequisite:** 3rd Level Arcane Spells, Spellcasting Attribute of 14 or Higher and Character Value 255 Points
You can prepare and cast 4th level arcane spells. Your maximum mana increases to 13.

Choose one sorcerer, warlock, or wizard talent tree branch that you have talent(s) from. You gain the bonus 4th level spells listed in that branch's bonus spells table.

## 5th Level Arcane Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 30 Character Points<br>**Prerequisite:** 4th Level Arcane Spells, Spellcasting Attribute of 15 or Higher and Character Value 310 Points
You can prepare and cast 5th level arcane spells. Your maximum mana increases to 21.

Choose one sorcerer, warlock, or wizard talent tree branch that you have talent(s) from. You gain the bonus 5th level spells listed in that branch's bonus spells table.

## 6th Level Arcane Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 35 Character Points<br>**Prerequisite:** 5th Level Arcane Spells, Spellcasting Attribute of 16 or Higher and Character Value 375 Points
You can prepare and cast 6th level arcane spells. Your maximum mana increases to 22.

## 7th Level Arcane Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 50 Character Points<br>**Prerequisite:** 6th Level Arcane Spells, Spellcasting Attribute of 17 or Higher and Character Value 460 Points
You can prepare and cast 7th level arcane spells. Your maximum mana increases to 24.

## 8th Level Arcane Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 65 Character Points<br>**Prerequisite:** 7th Level Arcane Spells, Spellcasting Attribute of 18 or Higher and Character Value 575 Points
You can prepare and cast 8th level arcane spells. Your maximum mana increases to 27.

## 9th Level Arcane Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 80 Character Points<br>**Prerequisite:** 8th Level Arcane Spells, Spellcasting Attribute of 19 or Higher and Character Value 720 Points
You can prepare and cast 9th level arcane spells. Your maximum mana increases to 31.

## 10th Level Arcane Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 100 Character Points<br>**Prerequisite:** 9th Level Arcane Spells, Spellcasting Attribute of 20 or Higher and Character Value 900 Points
You can prepare and cast 10th level arcane spells. Your maximum mana increases to 38 and you can cast 6th level spells repeatedly without taking necrotic damage for overcasting.
127 changes: 127 additions & 0 deletions Talents/Magic/Divine/index.md
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---
title: Divine Spellcasting
parent: Magic Talents
grand_parent: Talents
nav_order: 2
---

# Divine Spellcasting Talents

In order to cast a spell, your spellcasting attribute must be equal to, or higher than, 10 + the spell's level.

| Talent | CP | Spell Level Prerequisite | Character Value Prerequisite | Spellcasting Attribute Prerequisite |
|:-------|:--:|:------------------------:|:----------------------------:|:-----------------------------------:|
| Divine Spellcasting | 10 | - | - | 11 |
| 2nd Level Divine Spells | 15 | 1st | 175 | 12 |
| 3rd Level Divine Spells | 20 | 2nd | 210 | 13 |
| 4th Level Divine Spells | 25 | 3rd | 255 | 14 |
| 5th Level Divine Spells | 30 | 4th | 310 | 15 |
| 6th Level Divine Spells | 35 | 5th | 375 | 16 |
| 7th Level Divine Spells | 50 | 6th | 460 | 17 |
| 8th Level Divine Spells | 65 | 7th | 575 | 18 |
| 9th Level Divine Spells | 80 | 8th | 720 | 19 |
| 10th Level Divine Spells | 100 | 9th | 900 | 20 |

See [Spells Rules](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/) for the general rules of spellcasting.

## Divine Spellcasting
The power of your spells comes from your devotion and attunement to a higher power.

### Spellcasting Attribute
You must choose a mental attribute to be your spellcasting attribute: Intelligence, Wisdom or Charisma.

You use your chosen ability whenever a spell refers to your spellcasting attribute. In addition, you use the modifier of your chosen attribute when making an attack roll with a spell that you cast.

### Preparing Spells
You prepare the list of spells that are available for you to cast, choosing from the [Divine Spell List](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Divine/). When you do so, choose a number of 1st level divine spells equal to your spellcasting attribute modifier. For example, if you have a spellcasting attribute of 16, you can prepare a total of 3 1st level divine spells. Casting a spell does not remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of divine spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

### Spellcasting Focus
You can use a holy symbol or druidic focus (see [Adventuring Gear](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/AdventuringGear/)) as a spellcasting focus for your divine spells.

### Cantrips
You may choose a number of cantrips from the [Divine Spell List](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Divine/) equal to your spellcasting attribute modifier. If your spellcasting attribute modifier increases, then you learn additional cantrips of your choice.

## 2nd Level Divine Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 15 Character Points<br>**Prerequisite:** Divine Spellcasting, Spellcasting Attribute of 12 or Higher and Character Value 175 Points
You can prepare and cast 2nd level spells. Your maximum mana increases to 6.

You can prepare spells with a total number of levels equal to your 2× your spellcasting attribute modifier. For example, if you have a spellcasting attribute of 16, you can prepare a total of 6 spell levels worth of spells. This could be 3 2nd level spells, 6 1st level spells, or anything in between.

Use the base level of each spell when you determine how many spell levels you must investing in preparing that spell, even if the spell can be upcast. For example, if you prepare a 1st-level spell, such as [Heal](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Restoration/#heal), you can nevertheless cast it at 1st or 2nd level (or higher, if you can cast higher level spells).

## 3rd Level Divine Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 20 Character Points<br>**Prerequisite:** 2nd Level Divine Spells, Spellcasting Attribute of 13 or Higher and Character Value 210 Points
You can prepare and cast 3rd level spells. Your maximum mana increases to 9.

You can prepare spells with a total number of levels equal to your 3× your spellcasting attribute modifier. For example, if you have a spellcasting attribute of 16, you can prepare a total of 9 spell levels worth of spells. This could be 3 3rd level spells, 9 1st level spells, or anything in between.

## 4th Level Divine Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 25 Character Points<br>**Prerequisite:** 3rd Level Divine Spells, Spellcasting Attribute of 14 or Higher and Character Value 255 Points
You can prepare and cast 4th level spells. Your maximum mana increases to 13.

You can prepare spells with a total number of levels equal to your 4× your spellcasting attribute modifier. For example, if you have a spellcasting attribute of 16, you can prepare a total of 12 spell levels worth of spells. This could be 3 4th level spells, 4 3rd level spells, 6 2nd level spells, 12 1st level spells, or anything in between.

## 5th Level Divine Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 30 Character Points<br>**Prerequisite:** 4th Level Divine Spells, Spellcasting Attribute of 15 or Higher and Character Value 310 Points
You can prepare and cast 5th level spells. Your maximum mana increases to 21.

You can prepare spells with a total number of levels equal to your 5× your spellcasting attribute modifier. For example, if you have a spellcasting attribute of 16, you can prepare a total of 15 spell levels worth of spells. This could be 3 5th level spells, 5 3rd level spells, 15 1st level spells, or anything in between.

## 6th Level Divine Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 35 Character Points<br>**Prerequisite:** 5th Level Divine Spells, Spellcasting Attribute of 16 or Higher and Character Value 375 Points
You can prepare and cast 6th level spells. Your maximum mana increases to 22.

The number of levels of spells that you can prepare does not increase.

## 7th Level Divine Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 50 Character Points<br>**Prerequisite:** 6th Level Divine Spells, Spellcasting Attribute of 17 or Higher and Character Value 460 Points
You can prepare and cast 7th level spells. Your maximum mana increases to 24.

The number of levels of spells that you can prepare does not increase.

## 8th Level Divine Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 65 Character Points<br>**Prerequisite:** 7th Level Divine Spells, Spellcasting Attribute of 18 or Higher and Character Value 575 Points
You can prepare and cast 8th level spells. Your maximum mana increases to 27.

The number of levels of spells that you can prepare does not increase.

## 9th Level Divine Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 80 Character Points<br>**Prerequisite:** 8th Level Divine Spells, Spellcasting Attribute of 19 or Higher and Character Value 720 Points
You can prepare and cast 9th level spells. Your maximum mana increases to 31.

The number of levels of spells that you can prepare does not increase.

## 10th Level Divine Spells

<div style="margin-top:-10px;"></div>

#### **Cost:** 100 Character Points<br>**Prerequisite:** 9th Level Divine Spells, Spellcasting Attribute of 20 or Higher and Character Value 900 Points
You can prepare and cast 10th level spells. Your maximum mana increases to 38 and you can cast 6th level spells repeatedly without taking necrotic damage for overcasting.

The number of levels of spells that you can prepare does not increase.
9 changes: 8 additions & 1 deletion Talents/Magic/Other/index.md
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title: Other
parent: Magic Talents
grand_parent: Talents
nav_order: 2
nav_order: 3
---

# Other Magic Talents
Expand Down Expand Up @@ -44,6 +44,13 @@ When you cast a spell that targets only one creature and doesn't have a range of

To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.

## Overcasting Master

<div style="margin-top:-10px;"></div>

#### **Cost:** 100 Character Points<br>**Prerequisite:** 10th Level Spells (Arcane or Divine)
Your maximum mana increases to 42 and you can cast 7th level spells repeatedly without taking decay damage for overcasting.

## War Caster

<div style="margin-top:-10px;"></div>
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