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Trent ranger
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--- | ||
title: Mirror Knight | ||
title: Commander | ||
parent: Fighter Talent Tree | ||
grand_parent: Talents | ||
--- | ||
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title: Exploration Knacks | ||
parent: Ranger | ||
grand_parent: Talents | ||
nav_order: 1 | ||
--- | ||
# Exploration Knacks | ||
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| Talent | CP | Prerequisites | | ||
|:-------|:--:|:--------------| | ||
| Ear to the Ground | 5 | - | | ||
| Expert Foraging | 5 | - | | ||
| Healing Salves | 5 | - | | ||
| Hunter's Reflexes | 5 | - | | ||
| Monster Mimic | 5 | - | | ||
| Natural Explorer | 5 | - | | ||
| Poisons and Antidotes | 5 | - | | ||
| Snare | 5 | - | | ||
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# Exploration Knack Desriptions | ||
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## Ear to the Ground | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 5 Character Points | ||
By remaining still for 1 minute, using sound and vibrations alone you are able to sense your surroundings. You gain [tremorsense](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/Special/#tremorsense) as a precise sense with a range of 30 feet. | ||
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## Expert Foraging | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 5 Character Points | ||
As part of a long rest, you can spend 10 minutes to collect a number of edible, non-poisonous plants or grubs equal to two times your Wisdom modifier. A creature can use 1 action to consume up to 5 plants or grubs, each of which restores 1 Stamina. The plants or grubs spoil if not consumed withing 24 hours of being collected. | ||
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## Healing Salves | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 5 Character Points | ||
As part of a long rest, you can spend 1 hour to collect natural ingredients and concoct an ointment that speeds healing. This salve is potent for 24 hours and has a number of uses equal to 1 + your Wisdom modifier. Using 1 action, you can use the salve to restore 1d4 Stamina to a creature within reach. | ||
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## Monster Mimic | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 5 Character Points | ||
By imitating how a beast or Favoured Enemy sounds, looks and moves, you gain +1d on Depception and Imitation checks made to convince a creature that it is seeing or hearing that beast or Favoured Enemy. | ||
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## Natural Explorer | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 5 Character Points | ||
You gain the following benefits: | ||
* You ignore difficult terrain. | ||
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In addition, you gain the following benefits when traveling for an hour more: | ||
* Difficult terrain doesn't slow your group’s travel. | ||
* Your group can't become lost except by magical means. | ||
* Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. | ||
* If you are traveling alone, you can move stealthily at a normal pace. | ||
* When you forage, you find twice as much food as you normally would. | ||
* While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. | ||
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## Poisons and Antidotes | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 5 Character Points | ||
Spending 1 hour and a successful DC 10 [Survival](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Survival/) check, you forage for poisonous plants in your area. With these plants you can spend 10 minutes as part of a short or long rest to extract 3 doses of liquid poison (when ingested, a creature makes a Constitution defence check vs your poisoner's kit skill, on a failure it is [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/) for 1 hour. Alternatively, using the same plants you can spend an hour making 1 dose of [antitoxin](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Gear/Descriptions/#antitoxin). | ||
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## Snare | ||
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<div style="margin-top:-10px;"></div> | ||
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#### **Cost:** 5 Character Points | ||
Using a 25-foot length of rope, you spend 1 minute to create a snare trap on the ground using other available materials to camoflauge the trap. This trap is nearly invisible, requiring a successful [Investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) check vs your [Survival](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Survival/) skill to be perceived. | ||
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The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity defence check vs your Survival skill or be hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is [Restrained](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Restrained/) there until it is freed. A [Restrained](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Restrained/) creature can make a Dexterity defence check vs your [Survival](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Survival/) skill at the end of each of its turns. On a success, it frees itself from the trap. |
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