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Merge pull request #174 from stormchaserroleplaying/trent-Ranger
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Trent ranger
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stormchaserroleplaying authored May 5, 2023
2 parents e75bdbe + 74ec743 commit cbd4597
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4 changes: 3 additions & 1 deletion Introduction/Credits/index.md
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Expand Up @@ -21,4 +21,6 @@ Many thanks to all of my dedicated patrons and the members of the Stormchaser Ro
* RisenZed - Playtesting
* SansaSnark - Playtesting
* Sphynxy - Playtesting
* Trent - Cleric, Druid, Sorcerer and Warlock Talent Branches, Spells, Playtesting
* Trent - Cleric, Druid, Ranger, Sorcerer and Warlock Talent Branches, Spells, Playtesting

* Daniel Duane Harcourt (August 1978 — December 2021). The Witcher archetype was written in collaboration with and is dedicated to our friend, fellow player, games master and brewer... We miss you, Dan. Rest in peace.
1 change: 0 additions & 1 deletion Spells/Lists/Arcane/index.md
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Expand Up @@ -88,7 +88,6 @@ grand_parent: Spells
* [Silent Image]()
* [Silvery Barbs]()
* [Sleep]()
* [Snare]()
* [Thunderwave]()
* [Unseen Servant]()
* [Winter's Ward]()
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1 change: 0 additions & 1 deletion Spells/Lists/Divine/index.md
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Expand Up @@ -65,7 +65,6 @@ grand_parent: Spells
* [Sanctuary]()
* [Searing Smite]()
* [Shield of Faith]()
* [Snare]()
* [Speak with Animals]()
* [Thunderous Smite]()
* [Thunderwave]()
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2 changes: 1 addition & 1 deletion Talents/Fighter/Commander/index.md
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---
title: Mirror Knight
title: Commander
parent: Fighter Talent Tree
grand_parent: Talents
---
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80 changes: 80 additions & 0 deletions Talents/Ranger/Knacks/index.md
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---
title: Exploration Knacks
parent: Ranger
grand_parent: Talents
nav_order: 1
---
# Exploration Knacks

| Talent | CP | Prerequisites |
|:-------|:--:|:--------------|
| Ear to the Ground | 5 | - |
| Expert Foraging | 5 | - |
| Healing Salves | 5 | - |
| Hunter's Reflexes | 5 | - |
| Monster Mimic | 5 | - |
| Natural Explorer | 5 | - |
| Poisons and Antidotes | 5 | - |
| Snare | 5 | - |

# Exploration Knack Desriptions

## Ear to the Ground

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
By remaining still for 1 minute, using sound and vibrations alone you are able to sense your surroundings. You gain [tremorsense](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/Special/#tremorsense) as a precise sense with a range of 30 feet.

## Expert Foraging

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
As part of a long rest, you can spend 10 minutes to collect a number of edible, non-poisonous plants or grubs equal to two times your Wisdom modifier. A creature can use 1 action to consume up to 5 plants or grubs, each of which restores 1 Stamina. The plants or grubs spoil if not consumed withing 24 hours of being collected.

## Healing Salves

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
As part of a long rest, you can spend 1 hour to collect natural ingredients and concoct an ointment that speeds healing. This salve is potent for 24 hours and has a number of uses equal to 1 + your Wisdom modifier. Using 1 action, you can use the salve to restore 1d4 Stamina to a creature within reach.

## Monster Mimic

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
By imitating how a beast or Favoured Enemy sounds, looks and moves, you gain +1d on Depception and Imitation checks made to convince a creature that it is seeing or hearing that beast or Favoured Enemy.

## Natural Explorer

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
You gain the following benefits:
* You ignore difficult terrain.

In addition, you gain the following benefits when traveling for an hour more:
* Difficult terrain doesn't slow your group’s travel.
* Your group can't become lost except by magical means.
* Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
* If you are traveling alone, you can move stealthily at a normal pace.
* When you forage, you find twice as much food as you normally would.
* While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

## Poisons and Antidotes

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
Spending 1 hour and a successful DC 10 [Survival](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Survival/) check, you forage for poisonous plants in your area. With these plants you can spend 10 minutes as part of a short or long rest to extract 3 doses of liquid poison (when ingested, a creature makes a Constitution defence check vs your poisoner's kit skill, on a failure it is [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/) for 1 hour. Alternatively, using the same plants you can spend an hour making 1 dose of [antitoxin](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Gear/Descriptions/#antitoxin).

## Snare

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
Using a 25-foot length of rope, you spend 1 minute to create a snare trap on the ground using other available materials to camoflauge the trap. This trap is nearly invisible, requiring a successful [Investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) check vs your [Survival](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Survival/) skill to be perceived.

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity defence check vs your Survival skill or be hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is [Restrained](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Restrained/) there until it is freed. A [Restrained](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Restrained/) creature can make a Dexterity defence check vs your [Survival](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Survival/) skill at the end of each of its turns. On a success, it frees itself from the trap.
163 changes: 114 additions & 49 deletions Talents/Ranger/index.md
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Expand Up @@ -10,72 +10,137 @@ For those who relish the thrill of the hunt, there are only predators and prey.

**As long as at least half of your expert talents are from the ranger talent tree, your stamina increases to 4× your Constitution score and your recovery die increases to a d10.**

## Bonus Proficiencies
When you take your first ranger talent, you gain the following bonus proficiencies:
* **Armour:** Medium armour
* **Weapons:** 4 martial weapon groups

## Core Talents

| Talent | CP | Prerequisites |
|:-------|:--:|:--------------|
| Favoured Enemy | 5 | - |
| Natural Explorer | 5 | - |
| Primeval Awareness | 5 | *2 Ranger Talents* |
| Extra Attack | 5 | *Primeval Awareness* |
| Greater Favoured Enemy | 5 | *Extra Attack* |
| Fleet of Foot | 5 | *Extra Attack* |
| Hide in Plain Sight | 25 | *Greater Favoured Enemy and 6 Other Ranger Talents* |
| Vanish | 50 | *Hide in Plain Sight and 9 Other Ranger Talents* |
| Feral Senses | 80 | *Vanish and 12 Other Ranger Talents* |
| Foe Slayer | 100 | *Feral Senses* |

### Favoured Enemy
#### *Cost:* 5 Character Points
Content

### Natural Explorer
#### *Cost:* 5 Character Points
Content
| Favoured Enemy I | 5 | - |
| Hunter's Mark | 5 | - |
| Exploration Knacks | 5 | - |
| Primeval Awareness | 5 | - |
| Fleet of Foot | 5 | - |
| Hunter's Intuition | 5 | - |
| Favoured Enemy II | 5 | Favoured Enemy and 3 Other Ranger Talents |
| Hide in Plain Sight | 25 | Favoured Enemy II and 6 Other Ranger Talents |
| Vanish | 50 | Hide in Plain Sight and 9 Other Ranger Talents |
| Feral Senses | 80 | Vanish and 12 Other Ranger Talents |
| Foe Slayer | 100 | Feral Senses |

### Favoured Enemy I

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
*You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds.*

Choose a type of favoured enemy: beasts, fey, humanoids, monstrosities, or undead. You add your martial feat die to damage rolls with weapon attacks against creatures of the chosen type.

You have +1d on Survival checks to track your favoured enemies, as well as on checks to recall information about them and a number of additional skills equal to your wisdom modifier, when interacting with your favoured enemy.

### Hunter's Mark

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points<br>**Actions:** 1
*You focus your senses on a specific enemy*

Using 1 action, you choose a creature that you can see within 90 feet to mark as your quarry. For 1 hour, you are focused on this creature. You gain a bounus to damage rolls with weapon attacks against this creature equal to your martial feat die. In addition,you have +1d on [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) and [Survival](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Survival/) checks you make to find and track it. If the creature drops to 0 Stamina before the hour ends, you can use 1 action to mark a new creture.

You can use this ability a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a short or long rest.

### Exploration Knacks

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
*For rangers, exploration isn't just something that happens between destinations - it's a way of life. You learn various techniques to make travel safer for you and your companions.*

Choose a [Ranger Knack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/) of your choice. As you gain Character Points, you may purchase additional [Knacks](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/). If an [Knack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/) has prerequisites, then you must meet them to learn it. You can learn the [Knack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/) at the same time that you meet its prerequisites.

### Primeval Awareness
#### *Cost:* 5 Character Points
#### *Prerequisite:* 3 Ranger Talents
Content

### Extra Attack
#### *Cost:* 5 Character Points
#### *Prerequisite:* Primeval Awareness
Content
<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
*You can establish a powerful link to beasts and the land around you.*

You have an innate ability to communicate with beasts and they recognise you as a kindred spirit. Using 2 actions, you can communicate simple ideas to a beast through sounds and gestures and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short term needs (such as food or safety) and actions that you can take (if any) to persuade it to not attack. You cannot use this ability against a creature that you have attacked in the past 10 minutes.

Additionally, you can attune your senses to determine if any of your favoured enemies lurk nearby. After performing a 1 minute ritual, you can sense whether any of your favoured enemies are present within 5 miles of you. This feature reveals which of your favoured enemies are present and the creatures' general direction and distance (in miles) from you. If there are multiple groups of your favoured enemies within range, you learn this information for each group.

You can use this ability a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a short or long rest.

### Hunter's Intuition

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points<
*You are always alert and react with swift and decisive action when attacked.

You have +1d to initiative and, on your first turn during combat, +1d on attack rolls against creatures that have not yet acted.

### Greater Favoured Enemy
#### *Cost:* 5 Character Points
#### *Prerequisite:* Extra Attack
Content
### Favoured Enemy II

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points<br>**Prerequisites:** Extra Attack
*You are ready to hunt even deadlier game.*

Choose a type of favoured enemy from Favoured Enemy I, or from the following list: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favoured enemy, including an additional language.

Additionally, you have +1d on defence checks against the spells and abilities used by all of your favoured enemies.

### Fleet of Foot
#### *Cost:* 5 Character Points
#### *Prerequisite:* Extra Attack
Content

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points<br>**Actions:** 1
*You move with greater agility as you dance among your foes.*

Using an action, for 1 minute your movement does not provoke attacks of opportunity. You can choose to end this effect early to either double your movement speed once when you take the [Stride](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Stride/) or gain +1d on a weapon attack.

You can use this ability a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a short or long rest.

### Hide in Plain Sight
#### *Cost:* 25 Character Points
#### *Prerequisite:* Greater Favoured Enemy and 7 Other Ranger Talents
Content

<div style="margin-top:-10px;"></div>

#### **Cost:** 25 Character Points<br>**Prerequisites:** Favoured Enemy II and 6 Other Ranger Talents
*You can remain perfectly still for long periods of time to set up ambushes.*

When you attempt to [Hide](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Hide/) on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take -2d to their [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Specific/Perception/) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.

If you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.

### Vanish
#### *Cost:* 50 Character Points
#### *Prerequisite:* Hide in Plain Sight and 10 Other Ranger Talents
Content

<div style="margin-top:-10px;"></div>

#### **Cost:** 50 Character Points<br>**Prerequisites:** Hide in Plain Sight and 9 Other Ranger Talents
*You can quickly hide from your enemies.*

When you [Take Cover](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Moves/Cover/), you can also attempt to [Hide](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Hide/) as part of the same action. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.

### Feral Senses
#### *Cost:* 80 Character Points
#### *Prerequisite:* TBD
Vanish and 13 Other Ranger Talents

<div style="margin-top:-10px;"></div>

#### **Cost:** 80 Character Points<br>**Prerequisite:** Vanish and 12 Other Ranger Talents
*You gain preternatural senses that help you fight creatures you can’t see.*

When you attack a creature you can’t see, your inability to see it doesn't impose -1d on your attack rolls against it.

You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren't [Blinded](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Blinded/) or [Deafened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Deafened/).

### Foe Slayer
#### *Cost:* 100 Character Points
#### *Prerequisite:* Feral Senses
Content

<div style="margin-top:-10px;"></div>

#### **Cost:** 100 Character Points<br>**Prerequisite:** Feral Senses
*You become an unparalleled hunter.*

Your Strength or Dexterity score increases by 2, and your Wisdom score increases by 2. Your maximum for those scores also increases by 2.

Additionally, once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.

## Ranger Talent Tree Branches

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