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Pull from main #246

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10b2fa5
update core rogue
twclifton77 Jan 8, 2024
28e1a94
remove escapology from athletics
twclifton77 Jan 8, 2024
b1c8099
escapology added to sleight of hand
twclifton77 Jan 8, 2024
01836ba
phrasing and typos
twclifton77 Jan 8, 2024
d905a01
adjust range blindsense
twclifton77 Jan 8, 2024
c0ac391
thief CP prereqs added
twclifton77 Jan 8, 2024
09e3610
scout CP prereqs added
twclifton77 Jan 8, 2024
17ecdd5
assassing update, prereqs and phrasing
twclifton77 Jan 8, 2024
33c5eb8
scout phrasing
twclifton77 Jan 8, 2024
d0773dd
thief phrasing
twclifton77 Jan 8, 2024
0d7baf5
Revised Assassin Rogue
stormchaserroleplaying Jan 9, 2024
9027f5d
Rephrased Sneak Attack
stormchaserroleplaying Jan 10, 2024
e4d0332
Revised Assassin Coup de Grace Interaction
stormchaserroleplaying Jan 10, 2024
af0d43b
Merge pull request #234 from stormchaserroleplaying/Clarifications/Fo…
stormchaserroleplaying Jan 10, 2024
535a642
fix links in Stealth skill
twclifton77 Jan 11, 2024
f7969f8
correct front matter
twclifton77 Jan 12, 2024
73a6888
fix front matter
twclifton77 Jan 12, 2024
253eb65
fix front matter
twclifton77 Jan 12, 2024
b4e2e9e
fix front matter
twclifton77 Jan 12, 2024
ca1b9c8
fix front matter
twclifton77 Jan 12, 2024
671b183
fix front matter
twclifton77 Jan 12, 2024
9ef9d7d
fix front matter
twclifton77 Jan 12, 2024
db49897
fix front matter
twclifton77 Jan 12, 2024
b4c72a5
fix front matter
twclifton77 Jan 12, 2024
281742b
fix front matter
twclifton77 Jan 12, 2024
5ec025f
fix front matter
twclifton77 Jan 12, 2024
46bad96
fix front matter
twclifton77 Jan 12, 2024
c3fb2b9
Merge pull request #235 from stormchaserroleplaying/monster-abilities
stormchaserroleplaying Jan 12, 2024
4c4caff
Reviewed and edited scout
stormchaserroleplaying Jan 12, 2024
b1fa189
Reviewed and Revised Thief
stormchaserroleplaying Jan 13, 2024
54da2cd
Capitalisation
stormchaserroleplaying Jan 13, 2024
020198b
Edited rogue table
stormchaserroleplaying Jan 13, 2024
a05f4ae
Edited assassin talent costs and prereqs
stormchaserroleplaying Jan 13, 2024
fab9289
Edited scout talent costs and prereqs
stormchaserroleplaying Jan 13, 2024
1cb04fb
Typo
stormchaserroleplaying Jan 13, 2024
4cb9e66
Typo
stormchaserroleplaying Jan 13, 2024
9d6bc66
Edited thief talent costs and prereqs
stormchaserroleplaying Jan 13, 2024
ae6ffbf
Merge pull request #236 from stormchaserroleplaying/Clarifications/Fo…
stormchaserroleplaying Jan 13, 2024
08b9e8c
Removed Slippery Mind
stormchaserroleplaying Jan 13, 2024
55a1d08
Adjusted branch 4 prereq
stormchaserroleplaying Jan 13, 2024
38a2f52
Adjusted branch 4 prereq
stormchaserroleplaying Jan 13, 2024
1adec52
Adjusted branch 4 prereq
stormchaserroleplaying Jan 13, 2024
f1a2df0
Merge pull request #233 from stormchaserroleplaying/rogue-update
stormchaserroleplaying Jan 13, 2024
9904b30
Updated celestial and infernal legacies
stormchaserroleplaying Jan 15, 2024
1d6964a
Fixed links for tiefling phenotypes
stormchaserroleplaying Jan 15, 2024
c6ecc92
Removed BG terminology from species talents
stormchaserroleplaying Jan 15, 2024
cb39e3c
Changed infernal resistance to profane
stormchaserroleplaying Jan 15, 2024
6d8315d
Added Flames of Phlegethos
stormchaserroleplaying Jan 15, 2024
553ab27
Changed concealment to -1d
stormchaserroleplaying Jan 15, 2024
601a234
add branding smite
twclifton77 Jan 19, 2024
6bb2cf3
add darkness
twclifton77 Jan 19, 2024
a83caca
add arcane lock
twclifton77 Jan 20, 2024
9bca2de
add detect thoughts
twclifton77 Jan 21, 2024
2d1e059
Update index.md
twclifton77 Jan 21, 2024
da1ada3
add flame blade
twclifton77 Jan 21, 2024
7cc7f64
typo
twclifton77 Jan 21, 2024
edbf562
Updated awareness and seek
stormchaserroleplaying Jan 21, 2024
402ab7b
Removed duration from sustained
stormchaserroleplaying Jan 21, 2024
4a6a7b1
Removed duration from sustained and added additional attack roll to d…
stormchaserroleplaying Jan 21, 2024
6bf46f5
Fixed Typo
stormchaserroleplaying Jan 21, 2024
635845c
Branding smite is no longer sustained
stormchaserroleplaying Jan 21, 2024
0272aae
Merge pull request #244 from stormchaserroleplaying/infernal-spells
stormchaserroleplaying Jan 21, 2024
fccc2af
revise eyes of rune keeper
twclifton77 Feb 2, 2024
7d2e228
Merge pull request #245 from stormchaserroleplaying/eyes-of-rune-keeper
stormchaserroleplaying Feb 3, 2024
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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Burn/index.md
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@@ -1,6 +1,6 @@
---
title: Burn
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Constrict/index.md
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@@ -1,6 +1,6 @@
---
title: Constrict
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Earth/index.md
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@@ -1,6 +1,6 @@
---
title: Earth Glide
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Grab/index.md
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@@ -1,6 +1,6 @@
---
title: Grab
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Pack/index.md
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@@ -1,6 +1,6 @@
---
title: Pack Tactics
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Poisonous/index.md
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@@ -1,6 +1,6 @@
---
title: Poisonous
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Rake/index.md
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@@ -1,6 +1,6 @@
---
title: Rake
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Rend/index.md
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@@ -1,6 +1,6 @@
---
title: Rend
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Rush/index.md
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@@ -1,6 +1,6 @@
---
title: Rush
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Trample/index.md
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@@ -1,6 +1,6 @@
---
title: Trample
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Whelm/index.md
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@@ -1,6 +1,6 @@
---
title: Whelm
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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2 changes: 1 addition & 1 deletion Bestiary/Abilities/Whirlwind/index.md
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@@ -1,6 +1,6 @@
---
title: Whirlwind
parent: Abilities
parent: Monster Abilities
grand_parent: Bestiary
---

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8 changes: 4 additions & 4 deletions Combat/Actions/Seek/index.md
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Expand Up @@ -10,10 +10,10 @@ grand_parent: Combat

You scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the GM can have you select a 30-foot cone or a 15-foot burst within line of sight. You might take a penalty if you choose an area that's far away.

If you’re using Seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine you need to Seek as an activity, taking more actions or even minutes or hours if you're searching a particularly cluttered area.
If you’re using seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine that you need to seek as an activity, taking more actions or even minutes or hours, if you're searching a particularly cluttered area.

The GM attempts a single secret Perception check for you and compares the result to the Stealth DCs of any undetected or hidden creatures in the area or the DC to detect each object in the area (as determined by the GM or by someone Concealing the Object). A creature you detect might remain hidden, rather than becoming observed, if you’re using an imprecise sense or if an effect (such as invisibility) prevents the subject from being observed.
Make an [investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) check. The GM compares the result to the [stealth](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/) DCs of any [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected) or [hidden](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#hidden) creatures in the area, or the DC to detect each object in the area (as determined by the GM, or by someone [concealing the object](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Conceal/)). A creature you detect might remain [hidden](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#hidden), rather than becoming [observed](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#observed), if you’re using an [imprecise sense](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Senses/#imprecise-senses), or if an effect (such as invisibility) prevents the subject from being observed.

**Critical Success:** If you were searching for creatures, any undetected or hidden creature you critically succeeded against becomes observed by you. If you were searching for an object, you learn its location.
**Critical Success:** If you were searching for creatures, any [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected) or [hidden](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#hidden) creature that you critically succeeded against becomes [observed](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#observed) by you. If you were searching for an object, you learn its location.

**Success:** If you were searching for creatures, any undetected creature you succeeded against becomes hidden from you instead of undetected, and any hidden creature that you succeeded against becomes observed by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.
**Success:** If you were searching for creatures, any [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected) creature you succeeded against becomes [hidden](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#hidden) from you instead of [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected) and any [hidden](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#hidden) creature that you succeeded against becomes [observed](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#observed) by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.
2 changes: 1 addition & 1 deletion General/Awareness/Concealment/index.md
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Expand Up @@ -11,7 +11,7 @@ The concealed and invisible conditions reflect certain circumstances that can ma
## Concealed
This condition protects a creature if it’s in mist, within dim light, or amid something else that obscures sight but does not provide a physical barrier to effects. An effect or type of terrain that describes an area of concealment makes all creatures within it concealed.

When you target a creature that’s concealed from you, you must attempt a DC 5 flat check before you roll to determine your effect. If you fail, you don’t affect the target. The concealed condition doesn’t change which of the main categories of detection apply to the creature. A creature in a light fog bank is still observed even though it’s concealed.
When you target a creature that’s concealed from you, your attack roll suffers -1d. The concealed condition doesn’t change which of the main categories of detection apply to the creature. A creature in a light fog bank is still observed even though it’s concealed.

## Invisible
A creature with the invisible condition (by way of an *invisibility* spell or *invisibility potion*, for example) is automatically undetected to any creatures relying on sight as their only precise sense. Precise senses other than sight ignore the invisible condition.
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8 changes: 6 additions & 2 deletions General/Awareness/index.md
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Expand Up @@ -6,6 +6,10 @@ nav_order: 13
---

# Awareness
Your awareness measures your ability to notice things, search for what’s hidden, and tell whether something about a situation is suspicious. This statistic is frequently used for rolling initiative to determine who goes first in an encounter, and it’s also used for the [seek](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Seek/) action.
Your awareness measures your ability to notice things and tell whether something about a situation is suspicious. This statistic is frequently used for rolling initiative to determine who goes first in an encounter.

The rules below describe the effects of light and visibility on your specific senses to perceive the world, as well as the rules for sensing and locating creatures with Perception.
An awareness check takes your wisdom as its modifier. Awarness is not a skill, but your dice pool can be boosted by your species (e.g. an [elf's keen senses](https://stormchaserroleplaying.com/stormchaserRPG/Species/Common/Elf/#keen-senses)), background (e.g. [outlander](https://stormchaserroleplaying.com/stormchaserRPG/Origins/Backgrounds/Outlander/)) and the [acute senses talent](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Awareness/#acute-senses).

Outside of initiative, awareness is most often used passively. Your passive awareness score is calculated as follows: **10 + your wisdom modifier + dice pool modifiers**

The rules below describe the effects of light and visibility on your specific senses to perceive the world, as well as the rules for sensing and locating creatures with awareness.
1 change: 1 addition & 0 deletions Skills/Arcana/index.md
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---
title: Arcana
parent: Skills
has_children: true
---

# Arcana
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3 changes: 0 additions & 3 deletions Skills/Athletics/index.md
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Expand Up @@ -58,9 +58,6 @@ Crossing narrow bridges, riding choppy seas, or running across ice, most players
#### Diving
Sometimes a belly flop is fine, but most players want to avoid taking damage when falling into water. Slipping unnoticed into water to evade a dock guard might come in handy for port rogues.

#### Escapology
Between spider webs and bounty hunter manacles, a quick Escape is sometimes the better part of valor.

#### Tumbling
Avoiding damage from a big fall or sliding through an opponents legs, mobile characters often need to tumble.

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1 change: 1 addition & 0 deletions Skills/Deception/index.md
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---
title: Deception
parent: Skills
has_children: true
---

# Deception
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1 change: 1 addition & 0 deletions Skills/General/index.md
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title: General Actions
has_children: true
parent: Skills
nav_order: 3
---

# General Skill Actions
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1 change: 1 addition & 0 deletions Skills/Intimidation/index.md
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---
title: Intimidation
parent: Skills
has_children: true
---

# Intimidation
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3 changes: 3 additions & 0 deletions Skills/SleightofHand/index.md
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Expand Up @@ -21,6 +21,9 @@ Sleight of hand is a **Dexterity**-based skill for whenever you attempt an act o
### Concealment
While pickpocketing is great for liberating things from less observant targets, Concealment is great for making sure perceptive individuals aren't going to notice objects you've hidden. The GM should set the DC based on the size of the object and how difficult it would be to hide.

#### Escapology
Between spider webs and bounty hunter manacles, a quick Escape is sometimes the better part of valor.

### Juggling
Whether catching something to prevent it from falling or entertaining a crowd, it's not an uncommon skill for those with quick reflexes to pick up.

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2 changes: 1 addition & 1 deletion Skills/Stealth/Conceal/index.md
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---
title: Conceal an Object
parent: Stalth
parent: Stealth
grand_parent: Skills
---

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8 changes: 4 additions & 4 deletions Skills/Stealth/index.md
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Expand Up @@ -8,12 +8,12 @@ has_children: true
Stealth is a **Dexterity**-based skill for when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.

## Untrained Actions
* Hide(https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Hide/)
* Conceal an Object(https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Conceal/)
* Distraction(https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Distraction/)
* [Hide](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Hide/)
* [Conceal an Object](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Conceal/)
* [Distraction](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Distraction/)

## Trained Actions
* Move Silently(https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Move/)
* [Move Silently](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Move/)

## Subskills

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19 changes: 10 additions & 9 deletions Species/Lineages/Celestial/index.md
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Expand Up @@ -13,20 +13,21 @@ See [the Arden campaign setting](https://stormchaserroleplaying.com/Arden/Specie

<div style="margin-top:-10px;"></div>

#### **Cost:** 5 Character Points
#### **Cost:** 10 Character Points
Your character has the following features.

### Darkvision
Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.
### Celestial Legacy
You know the [Light](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Evocation/#light) cantrip and the [Heal](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Restoration/#heal) spell. Charisma is your spellcasting ability for these spells.

### Celestial Resistance
You have resistance to sacred damage.
### Low-Light Vision
*Blessed with a radiant soul, your vision can easily cut through darkness.*

You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.

### Healing Hands
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this ability, you can’t use it again until you finish a long rest.
If your species already grants you [low-light vision](https://stormchaserroleplaying.com/stormchaserRPG/Species/Common/Elf/#low-light-vision), you instead gain [infravision](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Special/#infravision).

### Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
### Heavenly Resistance
You have resistance to sacred damage.

## Phenotypes
Four celestial phenotypes exist: fallen, herald, protector and scourge. Choose one of them for your character.
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