Gird Based Movement system in Unity! Comes with a basic AI script that will follow the shortest distance towards the end point.
This is not a completely finished example. There are still small bugs to be worked on and parts of the example to be finished. It is however, a basic working example of getting a character to move from Point A to Point B. Almost Perfect for building your turn-based rpg games.
- Download this project repository to your local machine using one of the following methods:
- Git clone the repository with
git clone https://github.com/Bigbudddo/unity-grid-movement.git
- Download the zip file at
https://github.com/Bigbudddo/unity-grid-movement/archive/master.zip
and extract it.
- Git clone the repository with
- Open the [Unity Hub] panel.
- Click the
Add
Button. - Browse to the local directory where the repository was downloaded to and click
Select Folder
. - The project will now show up in the Unity Hub project window.
- Select it and the project will now open within the Unity software.
- Select
Main Menu -> File -> Open Project
within the Unity software. - Browse to the local directory where the repository was downloaded to and click
Select Folder
. - The project will now open within the Unity software.
- Open the
Assets/Scenes/SampleScene
scene. - Play the scene in the Unity Editor (
CTRL
+P
). - Use the input fields at the top left of the screen to give an X & Y coorindates.
- Hit the
Move to XY Position
button. - Watch as your character moves to the position on the grid!
Code released under the MIT License, which means you can use it pretty much however you like! However, I would appreciate a little nod of appreciation if my code helps you.
These materials are not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.