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docs: update READMEs
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mikeskydev committed Nov 14, 2023
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8 changes: 4 additions & 4 deletions Packages/tv.superla.radiancehdr/README.md
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
# Radiance HDR for Unity

[![openupm](https://img.shields.io/npm/v/tv.superla.radiancehdr?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/tv.superla.radiancehdr/)
[![GitHub issues](https://img.shields.io/github/issues/superlatv/RadianceHDRUnity)](https://github.com/superlatv/RadianceHDRUnity/issues)
[![GitHub license](https://img.shields.io/github/license/superlatv/RadianceHDRUnity)](https://github.com/superlatv/RadianceHDRUnity/blob/main/LICENSE.md)
[![GitHub issues](https://img.shields.io/github/issues/superla-play/RadianceHDRUnity)](https://github.com/superla-play/RadianceHDRUnity/issues)
[![GitHub license](https://img.shields.io/github/license/superla-play/RadianceHDRUnity)](https://github.com/superla-play/RadianceHDRUnity/blob/main/LICENSE.md)

This package enables the ability to load Radiance HDR (RGBE) images
at runtime in Unity. We support RLE and non-RLE encoded images.
Expand All @@ -23,7 +23,7 @@ Add Radiance HDR for Unity via Unity's Package Manager
Click the ➕ on the top left and choose *Add package from GIT URL*.

Enter the following URL:
`https://github.com/superlatv/RadianceHDRUnity.git#upm`
`https://github.com/superla-play/RadianceHDRUnity.git#upm`
</details>

---
Expand All @@ -45,7 +45,7 @@ while (!asyncOp.isDone)
byte[] imageData = www.downloadHandler.data;

// Pass the byte array to the constructor.
RadianceHDRTexture hdr = RadianceHDRTexture(imageData);
RadianceHDRTexture hdr = new RadianceHDRTexture(imageData);

// Retrieve the generated texture.
Texture2D texture = hdr.texture;
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8 changes: 4 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
# Radiance HDR for Unity

[![openupm](https://img.shields.io/npm/v/tv.superla.radiancehdr?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/tv.superla.radiancehdr/)
[![GitHub issues](https://img.shields.io/github/issues/superlatv/RadianceHDRUnity)](https://github.com/superlatv/RadianceHDRUnity/issues)
[![GitHub license](https://img.shields.io/github/license/superlatv/RadianceHDRUnity)](https://github.com/superlatv/RadianceHDRUnity/blob/main/LICENSE.md)
[![GitHub issues](https://img.shields.io/github/issues/superla-play/RadianceHDRUnity)](https://github.com/superla-play/RadianceHDRUnity/issues)
[![GitHub license](https://img.shields.io/github/license/superla-play/RadianceHDRUnity)](https://github.com/superla-play/RadianceHDRUnity/blob/main/LICENSE.md)

This package enables the ability to load Radiance HDR (RGBE) images
at runtime in Unity. We support RLE and non-RLE encoded images.
Expand All @@ -23,7 +23,7 @@ Add Radiance HDR for Unity via Unity's Package Manager
Click the ➕ on the top left and choose *Add package from GIT URL*.

Enter the following URL:
`https://github.com/superlatv/RadianceHDRUnity.git#upm`
`https://github.com/superla-play/RadianceHDRUnity.git#upm`
</details>

---
Expand All @@ -45,7 +45,7 @@ while (!asyncOp.isDone)
byte[] imageData = www.downloadHandler.data;

// Pass the byte array to the constructor.
RadianceHDRTexture hdr = RadianceHDRTexture(imageData);
RadianceHDRTexture hdr = new RadianceHDRTexture(imageData);

// Retrieve the generated texture.
Texture2D texture = hdr.texture;
Expand Down

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