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Global Non-rigid Registration

The fast global non-rigid registration algorithm for our 360 degree object reconstruction system

Related Publications

Please cite this work if you make use of our system in any of your own endeavors:

Reconstruction Results

360-degree_Reconstruction

Windows - Visual Studio

Note: The FLANN library should be modified as in KNearestPoint.h

Link for a package containing all libraries: https://pan.baidu.com/s/1eSCdcseHjDjJfH4Dy3EDaA

Passward: ixub

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