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feat: Optional RenderManager #27
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2 changes: 1 addition & 1 deletion
2
example/ios/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme
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Original file line number | Diff line number | Diff line change |
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@@ -28,13 +28,21 @@ class RenderParametersManager<T> extends RenderManager<T> { | |
/// Add an instance of [RenderObject] by [id]. | ||
@override | ||
void addRenderObject(T id, RenderObject renderObject) { | ||
renderObjects[id] = renderObject as RenderMetricsBox; | ||
if (renderObject is! RenderMetricsBox) { | ||
return; | ||
} | ||
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renderObjects[id] = renderObject; | ||
} | ||
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||
/// Update an instance of [RenderObject] by [id]. | ||
@override | ||
void updateRenderObject(T id, RenderObject renderObject) { | ||
renderObjects[id] = renderObject as RenderMetricsBox; | ||
if (renderObject is! RenderMetricsBox) { | ||
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||
return; | ||
} | ||
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renderObjects[id] = renderObject; | ||
} | ||
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/// Delete an instance of [RenderObject] by [id]. | ||
|
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I think we have to throw some Exception instead of ignoring of add attempt
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This is a UI story.
I don't see the benefit of throwing exceptions. It's enough that the worst case will be null.
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Then it will be like this - you add something, but then you can't find it and you don't know why.
Maybe we just make this:
from this:
?