Skip to content

A cross platform multiplayer controller manager for Unity

License

Notifications You must be signed in to change notification settings

sutartmelson/ControllerManager

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

14 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

ControllerManager

ControllerManager is a cross platform multiplayer controller manager for Unity. ControllerManager maps up to 4 XBox 360/XBOne controllers. Currently works in macOS and Windows. Linux coming soon.

Currently works for two xboxs controllers.

Use

Simply inlcude the ControllerManager in your Unity project and accesss it via its static singleton instance.

i.e.

bool b_button_pressed = ControllerManager.Instance.GetAButton(player2);

Unity input manager must include the axes as specified in the InputManager.asset file.

CURRENT STATUS

Fully tested on mac with 2 controllers.

About

A cross platform multiplayer controller manager for Unity

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages