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Joystick control
The machine can be controlled via
- mouse at the user interface inside the virtual joystick control
Note: if checkbox is checked, current move will be interruppted imediatly when releasing the mouse button. Otherwise, the distance of the last move will be finished. - external game pad
The control range of the analoge joysticks are divided into 6 segments to get same functionality as the virtual joystick has. Using the same settings, described below. - control via keyboard (hot-keys) is supported since version 1.2.2
The current distance to move is marked in green and can be changed via hot-key or mouse click.
The idea is to get a continuous movement as long as the joystick is triggered, and to stop directly. With grbl 0.9 it wasn't easy to implement. My solution was to send every 0.5 seconds a command for a short movement - a distance which could be reached almost within 0.5 seconds. To avoid an extra edit box for the feed rate I designed the control above, which offers 5 different speeds for each direction.
For each feed rate option (Pos 1 to 5, from inner to outer border of control) the distance (step width) and feed rate (speed) must be set.
To avoid a halting movement, an 'overlap' is recommended: the next movement command must be sent before the previous movement is finished.
To do so, set a desired step with an calculate the needed feed rate: the feed rate must be almost step-with*60/0.5 mm/min.
E.g. a step-with of 10 results to a feed rate of 1200, to avoid halting I choose 1000 for the default setup.
An optional 4th axis (other grbl branch) uses same settings as the Z axis.
Check button number of your game pad just by pressing a button, in the setup tab, the corresponding field will light in green.
To each button you can assign
- a file (with path) containing GCode to process
- one ore more lines with GCodes, lines are seperated by ';'
- special commands as described on the tab for homing, start streaming or feed rate override
Don't forget to enable the game pad at the upper left check box.