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Bump version 2.8.0.
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syoyo committed Jan 10, 2023
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3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -10,13 +10,14 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch(bu

Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature additions planned.

- v2.8.0 Add URICallbacks for custom URI handling in Buffer and Image. PR#397
- v2.7.0 Change WriteImageDataFunction user callback function signature. PR#393
- v2.6.0 Support serializing sparse accessor(Thanks to @fynv).
- v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
- v2.1.0 release(Draco support)
- v2.1.0 release(Draco decoding support)
- v2.0.0 release(22 Aug, 2018)!

### Branches
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1 change: 1 addition & 0 deletions tiny_gltf.h
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// THE SOFTWARE.

// Version:
// - v2.8.0 Add URICallbacks for custom URI handling in Buffer and Image. PR#397.
// - v2.7.0 Change WriteImageDataFunction user callback function signature. PR#393.
// - v2.6.3 Fix GLB file with empty BIN chunk was not handled. PR#382 and PR#383.
// - v2.6.2 Fix out-of-bounds access of accessors. PR#379.
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