This is a modular and comprehensive overhaul of two core components. The collection of features aims to make combat more strategic and dynamic. Damage is tweaked so that position and timing matters while the variety of movement modes offers new ways to engage.
- additional sound effects
- elevated attacks do additional knockback (based on gravity)
- increased knockback while in the air
- backstabs against players do increased damage
- bonus damage based on relative movement speed
- missed punches cost stamina
- no damage dealt if out of stamina
- recoil effect upon successful hit
- particle effects upon taking damage, based on damage type
- particle effect when low on health
- taking damage has a chance to place blood on the ground
(only enabled in singleplayer by default)
- 3rd person camera follows lazily instead of centering on player
- double-tap on any direction key to initiate dodge (unless sneaking)
- dodging costs stamina and can only be performed if sufficient stamina is left
- dodging moves player into specified direction quickly
- dodging grants short time of being invulnerable and unpointable
- melee damage is delayed to make it avoidable
- Hold W and tap A and D simultaneously to start sprinting (until you release W or run out of stamina)
- movement commitment: accelerating, breaking, and turning takes time
- tap Shift while sprinting to stop and start sliding
- system compatible with other sprint mods (so far: hbsprint, wadsprint, sprint_lite, real_stamina)
- stamina consumption reduces satiation (supported: hbhunger, mcl_hunger)
- greatly reduced movability while in the air (unless allowed to fly)
- muted footstep sounds while sneaking
- nametag hidden while sneaking
- position on minimap hidden while sneaking
- walk animations now consider player speed
- "mining" the air will now only play a short punch animation (in 3rd person)
- vignette effect based on player health
- desaturation based on health, stamina, and mana
- heartbeat sound on low health
- particles and sound effect when low on mana
- particles indicate the amount of damage dealt
- new inidcator shows how much equipped weapon has charged up since the last punch
- completely filled bars of supported mods are hidden (so far: mana, hbhunger, mcl_hunger), requires hudbars
- Hold W and tap A + D -- Start sprinting
- (While sprinting) Release W -- Stop sprinting
- (While sprinting) Tap Shift -- Stop sprinting, start sliding
- Double-tap W, A, S, or D -- Dodge in that direction
(c) 2023 Till Affeldt
Code licensed under GNU LGPL v3. A copy of the terms can be found in this project directory.
Media assets licensed under CC BY-SA 4.0 which can be found here. Check individual mods for media sources. Made by myself if unspecified.
Font used for floating damage indicators: CatV by "HolyBlackCat", CC BY-SA 3.0.