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RayTK Library v0.42

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@t3kt t3kt released this 28 Jul 21:21
· 1 commit to 0.42 since this release

Highlights

  • Custom renderer lets you create your own shader that uses RayTK operators from your code!
  • Lots of new features and improvements to existing operators.
  • New addons framework for extra packages of functionality that are released separately from the main toolkit.
    • For now these will be available through Patreon, though there may be other options in the future.
    • The first of these are raytkVolumes and raytkAbstractions
  • The raytkVolumes addon lets you flow between RayTK and 3D textures (like with Josef Pelz's T3D) and supports volumetric raymarching!
  • The raytkAbstractions addon provides a bunch of new operators that make common workflows easier and more user-friendly.

Details

  • Improvements / additions
    • New OPs
      • customRender - create your own renderer with a custom shader using RayTK operators as functions (#1220)
      • (raytkAbstractions) enhancedWaveField - adds features to the waveField operator to make it easier to use, including animation, more wave types, and value scaling.
      • (raytkAbstractions) helixWarp - applies offsets to warp space in a helix pattern
      • (raytkAbstractions) spin - rotate with built-in animation
      • (raytkAbstractions) twistedRingsSdf - similar to mobiusRingSdf but with multiple interwoven rings
      • (raytkVolumes) assignDensity - assign density to a volume for use in 3D textures and volumetric rendering (#1230, #637)
      • (raytkVolumes) texture3dRender - renderer that produces 3D textures by sampling SDFs or fields (#1237)
      • (raytkVolumes) fieldVolume - constructs a volume using a field to provide the density
      • (raytkVolumes) sdfVolume - constructs a volume with the filled region defined by an SDF
      • (raytkVolumes) texture3dVolume - constructs a volume from a 3D texture
      • (raytkVolumes) volumetricRaymarchRender3D - renderer that uses volumes instead of SDFs and supports cloud-like renders (#1230)
    • New OP features
      • chainSdf - axis setting
      • chopField, chopFn - CHOP inputs as an alternative to using parameters
      • helixSdf - offset parameter
      • magnet - input fields for amount, radius, fade
      • noiseField - gabor noise type
      • pointMapRender / render2D - Use surface color when no material is assigned to an SDF
      • pointMapRender - density output (requires raytkVolumes)
      • polarCoordField - coordinate input so it can be used as a converter for fields
      • renderSelect - show buffer names in opImage (#753)
      • shadingProperty - show property name in opImage (#753)
      • textSdf2d - option to pass text as a parameter, so it doesn't change the code
      • texture1dField, texture3dField, textureField, dataTextureField - TOP inputs as an alternative to using parameters
      • torusGridSdf - option to only have rows or columns (#1231)
      • twirl - variable twisting around an axis
      • waveField, waveFn, waveWarp - added smooth square wave types
    • Palette and editor tools
      • Expand all / collapse all toggle in the palette
  • Fixes
    • "Fixed" typo in prismSdf, polygonSdf2d (#1233)
    • Fix error when using operators that use iteration as background fields (#1235)
    • Fix limitField handling of vector fields (#1236)
    • Fix bypass toggle on edgeCombine (#1239)
  • Changes (potentially breaking)
  • Infrastructure / internals
    • Support for addons with non-public source (#1065)

Compatibility

This version is compatible with TouchDesigner 2023.11760.