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cutscene: allow interrupting already seen cutscenes
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Akaricchi committed May 4, 2024
1 parent 85f74eb commit 071d116
Showing 1 changed file with 8 additions and 0 deletions.
8 changes: 8 additions & 0 deletions src/cutscenes/cutscene.c
Original file line number Diff line number Diff line change
Expand Up @@ -67,6 +67,8 @@ typedef struct CutsceneState {
int skip_timer;
int advance_timer;
int fadeout_timer;

bool interruptible;
} CutsceneState;

static void clear_text(CutsceneState *st) {
Expand Down Expand Up @@ -185,6 +187,10 @@ static bool cutscene_event(SDL_Event *evt, void *ctx) {
cutscene_advance(st);
}

if(evt->type == MAKE_TAISEI_EVENT(TE_MENU_ABORT) && st->interruptible) {
cutscene_interrupt(st);
}

return false;
}

Expand Down Expand Up @@ -477,6 +483,7 @@ static CutsceneState *cutscene_state_new(const CutscenePhase phases[]) {
void cutscene_enter(CallChain next, CutsceneID id) {
assert((uint)id < NUM_CUTSCENE_IDS);

bool interruptible = progress_is_cutscene_unlocked(id);
progress_unlock_cutscene(id);
const Cutscene *cs = g_cutscenes + id;

Expand All @@ -490,6 +497,7 @@ void cutscene_enter(CallChain next, CutsceneID id) {
CutsceneState *st = cutscene_state_new(cs->phases);
st->cc = next;
st->bg_state.transition_rate = 1/80.0f;
st->interruptible = interruptible;
progress_unlock_bgm(cs->bgm);
audio_bgm_play(res_bgm(cs->bgm), true, 0, 1);
demoplayer_suspend();
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