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Releases: techannihilation/upspring

v0.0.16

22 Dec 14:37
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feat: add luarocks lfs.dll to the build.

v0.0.15

17 Dec 05:11
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fix: windows build errors

v0.0.14

17 Feb 00:25
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General

  • You can now open Upspring with any CWD (current working directory), it will find it's assets next to the executable.

Image changes

  • When you open a model, Upspring will locate the textures correctly in "../unittextures/tatex" or "../unittextures".
  • Reload of textures works now.
  • Teamcolors work now as they should (red RGBA channel will be copied to the green channel).
  • Images now consume much lesser memory everything has been cleaned up.
  • The single model atlas now uses much lesser space.

Archives

  • Upspring can open 7zip archives now, thx to code from the spring rts engine, directory support will follow.

Commandline changes

  • Upspring now open's your Models over "Open with...".

    Upspring ~/.spring/games/TA.sdd/objects3d/cdevastator.3do
  • The commandline has been reworked, you can now do:

    Upspring -r runscripts/convert.lua -- ~/.spring/games/TA.sdd/objects3d/cdevastator.3do

v0.0.11

05 Feb 06:02
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feature: Flip images when needed.

v0.0.10

04 Feb 05:52
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fix(workflow): Tryfix github workflow, pt11

v0.0.9

04 Feb 05:40
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fix(workflow): Tryfix github workflow, pt10