Releases: techannihilation/upspring
Releases · techannihilation/upspring
v0.0.16
v0.0.15
fix: windows build errors
v0.0.14
General
- You can now open Upspring with any CWD (current working directory), it will find it's assets next to the executable.
Image changes
- When you open a model, Upspring will locate the textures correctly in "../unittextures/tatex" or "../unittextures".
- Reload of textures works now.
- Teamcolors work now as they should (red RGBA channel will be copied to the green channel).
- Images now consume much lesser memory everything has been cleaned up.
- The single model atlas now uses much lesser space.
Archives
- Upspring can open 7zip archives now, thx to code from the spring rts engine, directory support will follow.
Commandline changes
-
Upspring now open's your Models over "Open with...".
Upspring ~/.spring/games/TA.sdd/objects3d/cdevastator.3do
-
The commandline has been reworked, you can now do:
Upspring -r runscripts/convert.lua -- ~/.spring/games/TA.sdd/objects3d/cdevastator.3do
v0.0.11
feature: Flip images when needed.
v0.0.10
fix(workflow): Tryfix github workflow, pt11
v0.0.9
fix(workflow): Tryfix github workflow, pt10