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Expanded Conditions and Nearby Foes adjustments.

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@thatlonelybugbear thatlonelybugbear released this 14 Apr 05:34
· 69 commits to main since this release
d193bb5

What's changed.

  • Closes #94, adding Dodging and Hiding automation.
  • Closes #104, adding a setting for switching off Nearby Foe automation (also adjusted disposition requirements to be of the opposite type, friendly vs hostile).
  • Closes #106, removing some eval() calls.