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RDIL committed Jan 8, 2024
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22 changes: 22 additions & 0 deletions docs/credits.mdx
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Expand Up @@ -254,6 +254,25 @@ description: A tribute for all the people and work that has gone in to making Pe
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MoonySolari
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<small className="avatar__subtitle"> Developer </small>
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As a user, MoonySolari was impatient with the long intervals between Peacock updates, so he took matters into his own hands. Aside from some other quality-of-life improvements and bug-fixes, he has mainly revamped the Contracts mode menu and the Challenge system.
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### Alumni

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- Portuguese (Brazil) - Arcanorum
- Spanish - Nachito
- Polish - se66el
- German - Cookie, Kaki
- Simplified & Traditional Chinese - suanjiansalt

## Moderators

- Script
- Krugermeiier
- Tinosaurus
- bcgyt
- Cookie
9 changes: 5 additions & 4 deletions docs/custom-content.md
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Expand Up @@ -60,17 +60,18 @@ Peacock supports a broad variety of server side mods (plugins). These include, b
- Kill Everyone Mode
- All real NPC's marked as targets, can get Silent Assassin rating back after killing everyone.
- Note: Very buggy for maps with 200+ targets, guns may jam randomly. You may need to start by melee killing people.
- Brothers Elusive Target (Cut Content)
- Brothers Elusive Target (Cut Content / Fan Mod)
- NOTE: Although the Brothers ET mod is compatible with Peacock, it is a **fan interpretation** of how the mission would have played out, and not necessarily canon
- File Download: https://www.nexusmods.com/hitman3/mods/375?tab=files
- Install the main portion of the mod (the file not marked "Peacock Plugin") through Simple Mod Framework. Install the "Peacock Plugin" portion of the mod by putting it into your Peacock Install folder. Read the Sarajevo Six instructions above for guidance if confused about either of those steps.
- Install the main portion of the mod (the file not marked "Peacock Plugin") through Simple Mod Framework. Install the "Peacock Plugin" portion of the mod by putting it into your Peacock Install folder
- Plugins to add otherwise unused weapons to the game
- Plugins to modify existing weapons and disguises

### How to Install Plugins

- Broadly speaking, to install plugins, go to either the `plugins` or `#plugin-releases` channel in the Peacock Discord and download a plugin you are interested in.
- Then, install it to the same folder that `Start Server.cmd` and `peacockpatcher.exe` are in.
- Alternatively, create a folder named `plugins`, and then put your plugins there, to organize your files better.
- - Put your plugins into the `plugins` folder in the Peacock folder.
- Your plugin should end with `.plugin.js` or `Plugin.js` - if it's distributed as a `.zip`, extract it first.
- Example: ![PluginsFolder](/img/plugins_folder.png)
- Be sure to check for any further instructions in the `#plugin-releases` channel for a given plugin, as certain plugins may require further installation steps or are incompatible with newer versions of Peacock.

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14 changes: 3 additions & 11 deletions docs/intel/faq.md
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Expand Up @@ -70,12 +70,8 @@ title: Frequently Asked Questions
### Request Tech Support
- Question not answered in FAQ above? Ask in the Peacock Discord `#help` channel (https://thepeacockproject.org/discord)
- Be prepared to provide:
- Screenshots of Peacock Server running in the terminal
- Screenshots of Peacock Patcher running
- Information on your operating system and game version
- Information on what is running on Port 80 (check [Connection Troubleshooting](#connection-troubleshooting) above)
- Any further pertinent information
- Close the Peacock Server. Then run `Tools.cmd`, and press enter.
- Be prepared to provide the `DEBUG_PROFILE.zip` you'll find in the Peacock directory after that.
## How Peacock Works FAQ
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## Feature Request FAQ
- Before asking any questions about Ghost Mode, escalations, user contracts, elusive targets, please check the [Custom Content Page](.././custom-content.md) as well as the [Ghost Mode Page](.././ghost-mode.md).
- Mod Compatability:
- Most mods are compatible with Peacock; there are only three kinds that aren't.
- If a mod edits contracts (missions, special assignments, etc.), it'll need a Peacock plugin to be compatible.
- If a mod edits the planning inventory (that is, changes the properties of starting locations, changes which items you can bring into missions, or edits the suits available to you), it will also need a plugin.
- Menu changes may also sometimes be incompatible, but should otherwise be fine. Other than those, mods should be compatible with Peacock without any effort on the part of the mod creator.
- Mod compatibility: almost all mods are compatible with Peacock without extra work, including contract and unlockable mods. Menu changes may sometimes be incompatible, but should usually be fine.
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