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THIS IS A FORK OF THIS, NOT MY MOD.

About this:

ALREADY ADDED:

  • HV control transformer (read wiki)
  • Varistor (read wiki)
  • Retifier valve (wiki soon)
  • 2 digits energy meter

IN PROGRESS:

  • Valve fabricator multiblock

THINGHS I PLAN +- ADD IN MY MODIFICATION OF MOD:

  • More thinghs to mechanical multiblock (Maybe in/out of rotational energy of IE (or maybe from IT addon), or pneumaticraft air)
  • MAYBE: Tesla Tower (Massive tesla coil with cool uses like energy transmission, or to summom lightning HAHAHA)
  • More thinghs related to valves (A fusor (only decorative and/or can light a big area, or maybe to transform H in He) Sound related thinghs (an musical instrument that use energy and is controled with redstone to tones/time(to use control panels)) Neon tubes (A cool way to light thinghs, but we already have IE's fluorecent tubes)).

Credits:

Original readme above:

#Industrial Wires

An addon for Immersive Engineering. Some features, like the EU-transmitting IE-style wires the mod is named after, will only be enabled if IC2 is installed. All devices added by IndustrialWires can run of IC2 EU as well as ForgeEnergy/RF.

The features can be split into to groups: IC2 compat and HV/electronics stuff

  • IC2 compat:
    • IE style wires that transmit EU. Check the manual for recipes
    • Lossy converters between IE's rotational energy (windmills, watermills) and IC2's kinetic energy
  • HV/electronics:
    • Control panels
    • Jacob's ladders. They don't do anything useful apart from looking nice (Shown in the control panel video)
    • Marx generators. Ore processing using lightning/high voltage. You need to do a little bit of math to use it for that, but you can still use it to kill things/people without doing any!

The textures and models are partially modified IE resources and partially made by C8H8O4 or me.