gterm is intended to be an abstraction for rendering a cell/tile addressable grid of output. Ideally it is for something like a roguelike game.
To compile/run you will need sdl2, sdl_ttf, and sdl_image, and gcc/mingw
The sdl2 bindings are vendored but you will still need to ensure that the shared libraries are installed and available on your system. Go to veandco/go-sdl2 and follow the SDL installation instructions for your platform.
To run the example app go to the example/ directory and run go run muncher/main.go
This is currently completely untested and mostly wild, rapid, speculative work.
I have no idea what I actually need to build a roguelike so I am iterating aggressively.