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Releases: thommcgrath/Beacon

Beacon 2.3.1.2

02 Oct 18:35
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  • Fixed incorrect map names for Ark: Survival Ascended projects in the Cloud and Community project lists.
  • Duplicating a config set no longer creates a "linked" copy of the config set, where editing one set would also edit the other.

Beacon 2.3.1.1

03 Sep 18:29
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Bug Fixes

  • Fixed Ark: Survival Ascended's Day Cycle editor not showing seasons when the Preview menu is set to Aberration.

Beacon 2.3.1

21 Aug 01:19
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New Features

  • Default loot item sets, crafting recipes, and spawn sets can be loaded after they are added to the project by right-clicking and selecting "Load Defaults".
  • Revised Ark: Survival Ascended Day and Night Cycle editor. The editor now allows a map selection to view the multiplier effects on each map, as well as the start and end times of the day. Users can now enter their desired times using the same formatting rules as the times in the Breeding Multipliers editor.

Changes

  • Recent items in the Ark: Survival Evolved item selector will respect filters. This matches the behavior of Ark: Survival Ascended projects.
  • Beacon's command line output now uses the correct map names instead of Nitrado's map names.

Bug Fixes

  • Fixed spawn points allowing invalid mode combinations.
  • Fixed the Game.ini path field in local file import being editable when it was not supposed to be.
  • Fixed an exception that could occur when updating the database if Beacon had not been started in months.

Beacon 2.3.0

30 Jul 15:55
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New Features

  • Mod Discovery for Ark: Survival Ascended has a new option "Use Server-Assisted Discovery" on Windows x86 64-bit. This option will not appear on systems that do not support it. When enabled, Mod Discovery will use the Ark: Survival Ascended Dedicated Server files from Steam to achieve perfect results. The client game files will not work for this, but the dedicated server is free and much smaller than the game itself.
  • Mod Discovery for Ark: Survival Ascended has a new "Replace Previously Discovered Blueprints" option that is enabled by default. Disabling this option will tell Beacon to skip blueprints that have already been discovered, which is useful if you have made changes such as renaming items for clarity.
  • Ark: Survival Ascended projects and mods are now considered "blueprint providers" just like Beacon's databases. This means that unsaved mod content and embedded project blueprints will now appear wherever official blueprints can. This is especially useful when editing mod items that require other mod items as recipe ingredients, as these were not selectable in the past.
  • Beacon will monitor GameServerApp.com's rate limit and automatically idle processes as needed to avoid hitting the limit.
  • The "Setup Transferrable Element" tool for Ark: Survival Ascended projects now allows you to select alternate items for Element and Element Shards. This is useful for servers with stack mods or other remapping mods, where the recipe that Beacon needs to change is not the official one.
  • Added support for 3 new creature adjustments in Ark: Survival Ascended: DinoClassSpeedMultipliers, TamedDinoClassSpeedMultipliers, and TamedDinoClassStaminaMultipliers. These settings do exactly what they sound like.
  • Added support for bDisableDinoDecayClaiming for Ark: Survival Evolved and Ark: Survival Ascended. This setting prevents creatures from being claimed after their decay time has expired.
  • Lists with checkboxes can be mass-toggled using a new action in the right-click menu. The old checkbox control/command click method still works.

Changes

  • All mods embedded in a project will appear in the project's mods picker, so they can be disabled if the user does not have the mod in their database.
  • New installs will not use the MAC address as part of the device identifier.
  • Recent items in object pickers will respect the search filter.
  • Changed message shown after emptying caches.
  • "Save Embedded Blueprints" window now sorts its list by name.
  • Engram Control will refresh its contents after database updates, which includes saving mod content.
  • Engram Control will no longer create duplicate overrides for a single unlock string if there are multiple matches.
  • Dark mode colors look nicer on Mac.

Bug Fixes

  • Fixed a database exception running Mod Discovery for Ark: Survival Evolved.
  • Fixed Community mods sorting.
  • Avoiding an strange exception while importing database updates.
  • Fixed JavaScript-based Loot Template Selectors for Ark: Survival Ascended.
  • Fixed handling of server-pushed updates that have no body.
  • Fixed import of Ark: Survival Evolved mods.
  • Server-pushed events will use the device id to avoid showing messages to the device that sent the event. This means the rare "project was saved on another device" message shown to the device that saved the project should not longer happen.

Beacon 2.3.0 Beta 4

18 Jul 20:11
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Beacon 2.3.0 Beta 4 Pre-release
Pre-release

New Features

  • Server-Assisted Mod Discovery will now search for all items, creatures, loot drops, spawn points, and unlocks. This is a double-edged sword, however, as it will find things that are not necessarily used by the game. Therefore, for things found in this way that Beacon is not sure about, Beacon will present the user with a list of "low confidence" results that the user can choose to keep or not.
  • Added support for 3 new creature adjustments in Ark: Survival Ascended: DinoClassSpeedMultipliers, TamedDinoClassSpeedMultipliers, and TamedDinoClassStaminaMultipliers. These settings do exactly what they sound like.
  • Added support for bDisableDinoDecayClaiming for Ark: Survival Evolved and Ark: Survival Ascended. This setting prevents creatures from being claimed after their decay time has expired.
  • Lists with checkboxes can be mass-toggled using a new action in the right-click menu. The old checkbox control/command click method still works.

Changes

  • Server-Assisted Mod Discovery looks for content in more "remap" mod properties.

Bug Fixes

  • Server Assisted Mod Discovery will not fail for mods that forgot to link their ModDataAsset.
  • Fixed JavaScript-based Loot Template Selectors for Ark: Survival Ascended.
  • Fixed handling of server-pushed updates that have no body.

Beacon 2.3.0 Beta 3

11 Jul 14:43
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Beacon 2.3.0 Beta 3 Pre-release
Pre-release

Bug Fixes

  • Server-assisted mod discovery will find items crafted in mod crafting stations.
  • Pressing the "Save Blueprints" button no longer locks up Beacon for a few seconds.
  • Mod publishing errors will tell you exactly what is wrong.
  • Loot drop and spawn point default contents will recognize content from open mod editors.

Changes

  • Changed message shown after emptying caches.

Beacon 2.3.0 Beta 2

10 Jul 14:33
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Beacon 2.3.0 Beta 2 Pre-release
Pre-release

Bug Fixes

  • No longer errors when opening a project that includes mods containing experimental loot drops.
  • Fixed Community mods sorting.
  • Avoiding an strange exception while importing database updates.

Beacon 2.3.0 Beta 1

09 Jul 17:02
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Beacon 2.3.0 Beta 1 Pre-release
Pre-release

New Features

  • Mod Discovery for Ark: Survival Ascended has a new option "Use Server-Assisted Discovery" on Windows x86 64-bit. This option will not appear on systems that do not support it. When enabled, Mod Discovery will use the Ark: Survival Ascended Dedicated Server files from Steam to achieve perfect results. The client game files will not work for this, but the dedicated server is free and much smaller than the game itself.
  • Mod Discovery for Ark: Survival Ascended has a new "Replace Previously Discovered Blueprints" option that is enabled by default. Disabling this option will tell Beacon to skip blueprints that have already been discovered, which is useful if you have made changes such as renaming items for clarity.
  • Ark: Survival Ascended projects and mods are now considered "blueprint providers" just like Beacon's databases. This means that unsaved mod content and embedded project blueprints will now appear wherever official blueprints can. This is especially useful when editing mod items that require other mod items as recipe ingredients, as these were not selectable in the past.
  • Beacon will monitor GameServerApp.com's rate limit and automatically idle processes as needed to avoid hitting the limit.
  • The "Setup Transferrable Element" tool for Ark: Survival Ascended projects now allows you to select alternate items for Element and Element Shards. This is useful for servers with stack mods or other remapping mods, where the recipe that Beacon needs to change is not the official one.

Changes

  • All mods embedded in a project will appear in the project's mods picker, so they can be disabled if the user does not have the mod in their database.
  • New installs will not use the MAC address as part of the device identifier.
  • Recent items in object pickers will respect the search filter.

Bug Fixes

  • Fixed a database exception running Mod Discovery for Ark: Survival Evolved.

Beacon 2.2.0.1

28 Jun 02:26
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  • Can now detect Xbox Palworld servers.
  • Realtime connection will rejoin the correct channels when a reconnect occurs.
  • Improved scroll behavior in Ark Ascended Item Stat Limits behavior.

Beacon 2.2

25 Jun 17:14
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New Features

  • Beacon now knows the full stats for every item in Ark Ascended, so the Item Stat Limits editor now allows you to view the limit effects on every official item in the game. By default, it still shows a representative list of items, but the new Filter field can be used to look up the effects on any item for which Beacon knows the stats.
  • Creature Spawns in Ark Ascended projects has a new tab Weight Multipliers. This allows Beacon to support the DinoSpawnWeightMultipliers config.
  • The Mods section can now be filtered by game and type.
  • Added a Stats tab to Ark Ascended engrams in the Mods section.
  • Added Name Tag to Ark Ascended creatures in the Mods section.
  • The Filter field in the Mod editor now also matches blueprint UUIDs.
  • Added a new option for Windows to automatically update to a specific architecture. This prevents Beacon from updating to a 64-bit build on a 64-bit system if, for example, the user is intentionally running a 32-bit build. Most users will have no need for this feature, and the default is automatic, which is consistent with Beacon's existing behavior of always downloading the best match for the system.

Changes

  • Updated tab labels in the mods picker to better match the Mods section.
  • The Ark Ascended Item Stat Limits editor shows all 8 stat columns because the game has at least one item for every stat except weight.
  • The "Compute GFI Codes" tool has been disabled in Ark Ascended projects. This tool does not compute correct codes because the game has a lot of content that is locked until its DLC releases.
  • Removed the word "Simplified" from "Load Simplified Default Spawns" in the Ark Ascended "Add Spawn Points" window. Beacon's default spawn point data is much more accurate.

Fixes

  • Fixed truncation of "Load Default Contents When Available" at smaller window sizes.
  • Fixed Ark Ascended community mods not opening after download.