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  1. outfox/fennecs outfox/fennecs Public

    ... the tiny C# ECS that loves you back!

    C# 239 10

  2. Unity Loggers, zero-boilerplate drop... Unity Loggers, zero-boilerplate drop-in replacement logger in 25 lines of code
    1
    //SPDX-License-Identifier: Unlicense OR CC0-1.0+
    2
    using System;
    3
    using System.Collections.Generic;
    4
    using UnityEngine;
    5
    using Object = UnityEngine.Object;
  3. Powershell Pomodoro Timer, locks the... Powershell Pomodoro Timer, locks the workstation when timer expires
    1
    # SPDX-License-Identifier: Unlicense
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    if ($args.count -eq 0)
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    {
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        write-host "Pomodoro Timer that locks the workstation (screen) when done."
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        write-host "Usage: pomodoro.ps1 <minutes> ['activity']"
  4. Unity MixerGroupSlider, a better-tha... Unity MixerGroupSlider, a better-than-logarithmic AudioMixerGroup fader GUI Slider that is more pleasant and intuitive for the users to use, and utilizes the entire value range of its slider. Furthermore, fader values are serialized in PlayerPrefs.
    1
    //SPDX-License-Identifier: Unlicense
    2
    
                  
    3
    using Unity.Mathematics;
    4
    using UnityEngine;
    5
    using UnityEngine.Audio;
  5. Godot Zoom and Pan, smooth & cursor-... Godot Zoom and Pan, smooth & cursor-centric Camera2D motion
    1
    # SPDX-License-Identifier: Unlicense or CC0
    2
    extends Node2D
    3
    
                  
    4
    # Smooth panning and precise zooming for Camera2D
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    # Usage: This script may be placed on a child node
  6. .NET Benchmark of Frozen, Immutable,... .NET Benchmark of Frozen, Immutable, and normal Generic Collections
    1
    // SPDX-License-Identifier: Unlicense
    2
    // Inspired by https://okyrylchuk.dev/blog/when-to-use-frozen-collections-in-dotnet/
    3
    
                  
    4
    using System.Collections.Frozen;
    5
    using System.Collections.Immutable;