Expanding on BashedCrab's original Cloud Jump.
Special thanks to cclauss, jsbain, and SebastianJarsve for their contributions.
- Sound Effects played in Threads when the Player:
- Bounces off a cloud
- Is killed
- Gets a new high score
- Play in Portrait or Landscape Mode
- Player's High Score is saved
- Player's name is also saved, and only needs to be entered by the player once.
- Monsters! Be careful, you can use the same cloud as a monster but don't land on one!!
- Program uses sprites instead of images
- Sprites greatly simplify updating and drawing code by moving to scene.Layers.
See the repo's issue page to find out what is currently being worked on and what will be implemented next.