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@tmewett tmewett released this 19 Aug 13:29
· 487 commits to master since this release

A new gameplay version! Not compatible with replays and saves from v1.8.x.

In this release, we tweaked or retried some of the changes made in v1.8 around
allies and searching. We believe they are closer in spirit to the original game
and represent a better compromise. There are also some new balance changes, and
a lot of bug fixes.

Thanks to everyone who has contributed code, bug reports, or feedback since
v1.8. Enjoy!

Gameplay changes

  • The wand of empowerment is no longer guaranteed in vaults; a random wand is
    spawned instead
  • Revamped the searching system. Instead of performing a strong search only
    after five consecutive turns of pressing 's', you now perform a weaker,
    single-turn search every time you press 's', with a stronger one on the fifth.
    (Control+s will perform five searches, stopping if interrupted, just like old
    'S'.)
  • Walking into secret doors and levers no longer reveals them
  • Buffed staff of protection duration. At /N max charges, the duration is now 13
    x 1.4^(N-2) instead of 5 x 1.53^(N-2)
  • Nerfed charm of teleportation recharge time. At +1 it starts at the same
    value, but becomes 1 turn at +13 instead of +11
  • Dar priestesses are now included in the 'Mage' monster class. A weapon of mage
    slaying will instantly kill them, and armor of mage immunity will provide
    invulnerability to their feeble attacks.

Bug fixes

  • Liches/phoenixes polymorphed into other creatures no longer spawn
    phylacteries/eggs on death
  • Fixed allies not having a lighter colour tint (this was broken by the addition
    of tiles in 1.8.3)
  • Fixed a bug where discordant allies did not attack the player diagonally
  • Fixed a dungeon generation issue which caused the key pedestal in
    falling-torch key rooms to be non-flammable
  • Fix Ctrl+x (fast explore), Ctrl+A (fast autopilot), and Ctrl+{vi keys}
    movement not working
  • Fixed an issue where fast-attacking monsters could attack the player before
    falling down a chasm or hole
  • Fixed more causes of out-of-sync errors. (We think these are now very rare, so
    please let us know if you get one)
  • Fixed the tile graphics for lumenstones and turrets being swapped
  • Fixed monsters being shown as letters when hallucinating with graphics enabled

Other changes

  • Numpad 5 (center button) no longer confirms when selecting a target
  • Debug mode, or "wizard mode," is now available by default. Start the game with
    the -W/--wizard command-line option to play with teleportation,
    immortality and overpowered items