-
[] can miner
- state machine
- [] remote support
- [] tested
-
scout
- [] state machine
- [] walking in nearby rooms
- [] collecting intel
- [] sources
- [] roomtype
- [] structures
- [] creeps
- [] room owner
- [] mineral
-
spawning
- [] based on need
- [] miners = sources amount
- [] scouts = 1
- [] harvesters = 1 (if no miners)
- [] carriers = miners + 1 (for upgraders)
- [] upgraders = RCL < 8 -> as many as possible, as big as possible, RCL 8 -> 1
- [] builders = up to 2 based on need (damaged structures, csites)
- [] cleaner = ruins, big tombstones, big dropped res
- setting initial vars (miners source)
- [] based on need
-
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My clunky adventures with screeps AI coding in Typescript