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create handle_profession.go #32

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133 changes: 133 additions & 0 deletions src/funcs/handle_profession.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,133 @@
package funcs

import (
"fmt"
)

// 職業を判定する関数
func judgeProfession(rank string, topLanguages []string, percentages []float64) string {

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func `judgeProfession` is unused (unused)
// 職業のルートと言語を定義
magicRoute := map[string]string{
"TypeScript": "攻撃魔法", "R": "ネクロマンサー", "Flutter": "防御魔法",
"Go": "召喚士", "Scala": "精霊魔法", "Rust": "回復術師",
}
outlawRoute := map[string]string{
"Assembly": "賞金稼ぎ", "C": "無法者", "C++": "無法者",
"ObjectiveC": "盗賊", "Matlab": "盗賊",
}
warriorRoute := map[string]string{
"C#": "ファイター", "Swift": "弓使い", "Kotlin": "弓使い",
"Ruby": "槍使い", "PHP": "槍使い", "HTML": "剣士", "CSS": "剣士",
"JavaScript": "剣士", "Java": "騎士", "Python": "士官",
}

// ランクに応じた共通の職業を判定
switch rank {
case "C+":
return "冒険者見習い"
case "C":
return "少年"
case "C-":
return "赤ちゃん"
}

profession := "未定義の職業" // 初期値を設定

// ランクがC+以下の場合は、基本職業をそのまま使用
for _, language := range topLanguages {
if p, ok := magicRoute[language]; ok {
profession = p
break // 最初に見つかった職業を使用
} else if p, ok := outlawRoute[language]; ok {
profession = p
break // 最初に見つかった職業を使用
} else if p, ok := warriorRoute[language]; ok {
profession = p
break // 最初に見つかった職業を使用
}
}

// 混合職のロジックを実装
if rank == "A-" || rank == "A" || rank == "A+" {
if len(topLanguages) >= 2 && len(percentages) >= 2 {
firstProfession := ""
secondProfession := ""
for i, language := range topLanguages[:2] { // 上位2つの言語のみを考慮
if _, ok := magicRoute[language]; ok {
if i == 0 {
firstProfession = "魔法"
} else {
secondProfession = "魔法"
}
} else if _, ok := outlawRoute[language]; ok {
if i == 0 {
firstProfession = "アウトロー"
} else {
secondProfession = "アウトロー"
}
} else if _, ok := warriorRoute[language]; ok {
if i == 0 {
firstProfession = "戦士"
} else {
secondProfession = "戦士"
}
}
}

// 混合職種の判定ロジック
if firstProfession != secondProfession {
if firstProfession == "アウトロー" && secondProfession == "戦士" {
profession = "バーカーサ"
} else if firstProfession == "戦士" && secondProfession == "アウトロー" {
profession = "闇騎士"
} else if firstProfession == "魔法" && secondProfession == "アウトロー" {
profession = "黒魔術師"
} else if firstProfession == "アウトロー" && secondProfession == "魔法" {
profession = "ライダー"
} else if firstProfession == "戦士" && secondProfession == "魔法" {
profession = "魔法戦士"
} else if firstProfession == "魔法" && secondProfession == "戦士" {
profession = "魔法騎士"
}
}
}
}

return getFinalProfession(profession, rank) // 最終的な職業をランクに基づいて修正
}

func getFinalProfession(profession string, rank string) string {

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func `getFinalProfession` is unused (unused)
finalProfession := ""
switch rank {
case "B-":
finalProfession = profession + "の見習い"
case "B":
finalProfession = "初級 " + profession
case "B+":
finalProfession = "中級 " + profession
case "A-":
finalProfession = "上級 " + profession
case "A":
finalProfession = "特級 " + profession
case "A+":
finalProfession = profession + "のラスボス"
case "S":
finalProfession = "神"
default:
finalProfession = profession // ランクが指定外の場合は基本職業をそのまま使用
}
return finalProfession
}

func main() {

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func `main` is unused (unused)
fmt.Println(judgeProfession("C+", []string{"Go"}, []float64{100})) // 召喚士
fmt.Println(judgeProfession("A", []string{"Python", "Java"}, []float64{20, 20})) // 特級 士官と騎士
fmt.Println(judgeProfession("C", []string{}, []float64{})) // 少年
fmt.Println(judgeProfession("B-", []string{"TypeScript"}, []float64{100})) // 攻撃魔法の見習い
fmt.Println(judgeProfession("B", []string{"C"}, []float64{100})) // 初級 無法者
fmt.Println(judgeProfession("B+", []string{"Java"}, []float64{100})) // 中級 騎士
fmt.Println(judgeProfession("A-", []string{"Rust"}, []float64{100})) // 上級 回復術師
fmt.Println(judgeProfession("A", []string{"Go"}, []float64{100})) // 特級 召喚士
fmt.Println(judgeProfession("A+", []string{"Assembly"}, []float64{100})) // 賞金稼ぎのラスボス
fmt.Println(judgeProfession("S", []string{"Python"}, []float64{100})) // 神
}
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