Undergraduate Dissertation (University of Malta) 2020-2023 - 'Autonomous Drone Control using Reinforcement Learning''
-
Updated
Dec 4, 2023 - Jupyter Notebook
Undergraduate Dissertation (University of Malta) 2020-2023 - 'Autonomous Drone Control using Reinforcement Learning''
The following project concerns the development of an intelligent agent for the famous game produced by Nintendo Super Mario Bros. More in detail: the goal of this project was to design, implement and train an agent with the Q-learning reinforcement learning algorithm.
Implementation of the Double Deep Q-Learning algorithm with a prioritized experience replay memory to train an agent to play the minichess variante Gardner Chess
Learning Mario Agent with the Double Deep Q-Learning Algorithm in the Gym Super Mario Environment.
This project uses Deep Q-Learning to train a Mario agent in a reinforcement learning environment. The agent is optimized using dynamic exploration rates, custom reward shaping, and Prioritized Experience Replay to improve learning efficiency.
Model-free, off-policy reinforcement learning with DQN's on Gym's environments
Play Super Mario Bros Game using Double Deep Q Network implemented in PyTorch.
Pytorch implementation of Double Deep Q Network (DDQN) learning with vectorized environments
This project is a Double Deep Q learning Agent that learns to play the dice game Yahtzee
Reinforcement learning implementation on C++
Double deep q network implementation in OpenAI Gym's "Mountain Car" environment
Add a description, image, and links to the double-deep-q-learning topic page so that developers can more easily learn about it.
To associate your repository with the double-deep-q-learning topic, visit your repo's landing page and select "manage topics."