An attempt at remaking the popular battle royale game, Fortnite, using Unreal Engine 4 and Amazon GameLift
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Updated
Sep 29, 2021 - C++
An attempt at remaking the popular battle royale game, Fortnite, using Unreal Engine 4 and Amazon GameLift
A simple full-stack game sample using GameLift and AWS services.
DEPRECATED: Please refer to the website link for the latest version under AWS Game Backend Framework
A multi-player game sample (server and client), developed with the Unity game engine, illustrating basic integration with Amazon GameLift. View the sample source code or build the project and experiment with game server deployment on the Amazon GameLift service.
Gamelift Client SDK for Unreal Engine 4.
Sample project integrating AWS GameLift with Unreal Engine
Game Server/Client Sample for Amazon GameLift
For running containerized game servers on Spot instances reliably and safely
AWS Lambda backend for the GameLift Unreal Engine sample project
Guidance for getting quickly started with hosting persistent world games and virtual worlds on AWS leveraging Amazon GameLift, a fully managed game server hosting solution, with a serverless backend service and management layer.
This Unity project is an example Unity Custom GameLift server enabled to communicate with a Unity Client.
This Unity project represents the complete client setup to communicate with a Unity custom GameLift server.
How to deploy Unreal Engine multiplayer servers using AWS GameLift
An Unreal Editor Plugin to setup and tear down GameLift deployments
Add a description, image, and links to the gamelift topic page so that developers can more easily learn about it.
To associate your repository with the gamelift topic, visit your repo's landing page and select "manage topics."