GraphPlan ~Goap algorithm to use for AI. Popularized in the game F.E.A.R.
-
Updated
Nov 6, 2021 - C#
GraphPlan ~Goap algorithm to use for AI. Popularized in the game F.E.A.R.
Graphplan is an automated planning algorithm that takes as input a planning problem expressed in STRIPS and produces, if one is possible, a sequence of operations for reaching a goal state. I have implemented it here, alongside a few problem examples.
Automatic planning module using Graphplan algorithm
Add a description, image, and links to the graphplan-algorithm topic page so that developers can more easily learn about it.
To associate your repository with the graphplan-algorithm topic, visit your repo's landing page and select "manage topics."