Implementations of programming design patterns in Unity with examples in C# when to use them.
-
Updated
Aug 12, 2024 - C#
Implementations of programming design patterns in Unity with examples in C# when to use them.
Object Pooling for Unity
Open-source plugin that helps reuse objects in UE5.4
Object Pool component for Unreal Engine
A tiny retro action RPG implementation made applying Software Design Patterns to serve as a guide of reusable solutions that can be applied to common problems.
Simple examples of object oriented design.
Creational design patterns in C#: Abstract Factory, Builder, Factory, Factory Method, Object-Pool, Prototype, Singleton.
Object Pooling with three.js
A Tower Defence game prototype which implements object pooling & flyweight patterns in Unity3D
zero-dependency Object Pool manager for instantiating, getting, reuising and destroying objects in javascript
A Go project demonstrating the Object Pool pattern for efficient management of database connections. Features dynamic resource allocation, connection health checks, and configurable pool settings to optimize application performance.
Add a description, image, and links to the object-pool-pattern topic page so that developers can more easily learn about it.
To associate your repository with the object-pool-pattern topic, visit your repo's landing page and select "manage topics."