Open-source plugin that helps reuse objects in UE5.4
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Updated
Nov 15, 2024 - C++
Open-source plugin that helps reuse objects in UE5.4
This library allows you to easily use scopes to manage instances of objects that implement the `IDisposable` interface. Register the `IDisposable`s that need to be released into the scope, and then automatically release all registered objects at the end of the scope.
Unity自带对象池API教程。
Library of scripts to help facilitate the creation of a pool of objects. Uses efficient data structures at its core.
ObjectPooling in BulletHell game using Top Down Architecture in Unity
Easy to use Object Pool Manager
Mid-Core strategy game demo with Building and Battle System. Includes the implementation of the A* pathfinding algorithm.
Design Patterns sample in C#
ObjectPool implementation that let's you create pools, put objects into them and subscribe for new objects
This package is an implementation of the Object Pool design pattern made for Unity. It contains the traditional implementation of the design pattern, but also a more specialized implementation dealing with how GameObjects are instantiated, maintained and destroyed.
Small tools (object pool, retry logic, automatic mapping, etc.) for .NET Standard.
Yet another lock-free object pool, support `no_std`.
2D Top Down game, developed in Unity using data structures (graphs, queues), pathfinding algorithm, SOLID principle and Publish Subscriber and Objet Pool design patterns
Yazılım tasarım kalıpları kullanımı
Repository with an example of using the "Object Pool" pattern
Repo with all the projects developed in my Software Engineering 2 course
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