🎨 Convert images to 15/16-bit RGB color with dithering
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Updated
Nov 18, 2024 - C
🎨 Convert images to 15/16-bit RGB color with dithering
A small pack of shaders to replicate that old PS1 look in Godot 4.x.
16bit retro programming in DosBox with Borland C++ 3.1, Turbo Pascal 7 and TASM
Converts images into C64, Amiga and PC retro lookalikes
A small collection of ordered dithering (including blue noise) 2D shaders for Godot 4.
Simple 3D graphics demonstration using the Borland Graphics Interface (BGI) on MS-DOS
A native game engine, service and component oriented, for DIV Games Studio 2 (vanilla), writen in ANSI C-89 using Watcom C++ 10.6.
VGA 256-color default palette
To play this on itch.io, go here: https://salilpt.itch.io/infinibowl . To play this on GitHub Pages, click the link below.
To play this on itch.io, go here: https://salilpt.itch.io/right-wipe . To play this on GitHub Pages, click the link below.
6502 assembly development for Atari 2600 game console.
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